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[9001] Twistical Shinobi (Finished - Final Version in Page 2)

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...What? This ghost house looks a little out of place for your level...I mean, I get it's supposed to be a pagoda/dojo, but why not make it look more like one? The spirits may make sense since there was those mythologies, but why not try making some sprites look like those spirits of Asian Mythologies, or similar?

These are my suggestions.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Originally posted by Falconpunch
...What? This ghost house looks a little out of place for your level...I mean, I get it's supposed to be a pagoda/dojo, but why not make it look more like one? The spirits may make sense since there was those mythologies, but why not try making some sprites look like those spirits of Asian Mythologies, or similar?

These are my suggestions.


Hmmmmmm, I get it... however, the triangle in the head is the tile I am searching...

I'm trying to do something like this, if you get what I mean:




Have a frost day~
Originally posted by Blizzard Buffalo
Originally posted by Falconpunch
...What? This ghost house looks a little out of place for your level...I mean, I get it's supposed to be a pagoda/dojo, but why not make it look more like one? The spirits may make sense since there was those mythologies, but why not try making some sprites look like those spirits of Asian Mythologies, or similar?

These are my suggestions.


Hmmmmmm, I get it... however, the triangle in the head is the tile I am searching...

I'm trying to do something like this, if you get what I mean:



Using the flames from SMW may help with some of those ghosts. And that looks like it'll be very tricky, or even impossible to do. Good luck, though!
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
There we go

It's basically almost done, but first I need to polish the details and receive feedback from testing.


Have a frost day~
I'm playing with the design a little...



I'm not convinced about my results on these 'bamboo sprouts', any suggestions to improve?


Have a frost day~


How do I convert 4BPP into 2BPP?


Have a frost day~
Reupdated Again

I modified it a bit, still needs Layer 3 bamboo.


Have a frost day~
Alright, now I have problems to insert the Layer 3...

I have them as 2bpp, but still glitches out when I submit the graphics, and when I edit them in Layer 3 editor, Lunar Magic doesn't seem to find the inserted graphics.


Have a frost day~
I progressed somehow

...still need to polish some details...


Have a frost day~
6 days left...

Basically, everything is done...



...except for the Pitchin' Chuck's Shuriken animation, I'm struggling trying to figure out how to animate it.


Have a frost day~
http://bin.smwcentral.net/u/21984/Twistical%2BShinobi.rar

...and it's done! The definitive final version!


Have a frost day~


I tried to bring a shrine interior... what do you think?


Have a frost day~
This is the review of the level from perspective of bad player and even worser designer.
I really like your level and graphical choices. But I have a really big issue. Other than first area there is no music. I have checked on 2 emulators (zsnesw and snes9x) but from midpoint section there is only silence.
Next will be little designing issues (mostly whining - so don't mind).

Level 105: Screen 0F: the camera doesn't scroll down enough so it's hard to tell if there is a ground (and there is with invisible mushroom). So could you indicate ground with a coin?
Screens 0F and 11: lying bamboo feels like it should be standable.

Level 4C: japanese gate and bricks on the house roof feels like they should be standable.

Level E3: Screen 08: I think main entrance to the shrine should be door instead of pipe (who enters to the shrines via pipes) and entrance should be more decorated (right now it feels like entrance to another part of bamboo forest).
Screen 0F: You should lower block of the right of chasm. If player (somehow) screw out with shell while being small he has no way to come back. Then again, knowing how far is nearby pipe, this unfortunate player would wish to commit harakiri on the nearby spikes.

Level 1CB: Screen 00: Amber Coin location - it's a little annoying to get out of this when you are big. Solution: move higher muncher row 1 tile up and place muncher on 2 cement blocks.
Screens 02 and 03: that's my personal problem. For some reason I always think that behind gray pillars standing on purple platforms the path of purple platform above continue. Actually it's a hole but I always mistaking it.
Screen 04: Like I told earlier: Main Entrance = Door.
Screen 06: yours invisible coin blocks that leads to the shell aren't indicated at all. Put a coin under both of them.
Screen 0B: 2 tiles to the left from the exit pipe there is a passage going up. You can bounce there via Big Boo. There is a pyramid shape structure and ... that's all. What's the point of this passage if there is no reward?

So that's it. You have created really good level and I hope you will fix the issues with music
All the feedback from the judging threads were applied...

Also I swear I've placed the right music, but I think now it's fixed...

...and with that said, I leave the last updated .rar file and I farewell until the release of the VLDCX rom.


Have a frost day~
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