Originally posted by MasterSkodwarde
Nothing to do with hacking but : Turn up your bitrate, the quality of the video will become decent then. It kinda hurts my eyes to look at your footage when it looks like pixels the size of my nose
What's the point of the climbing net and why did you put a way to go behind it ? It serves no purpose
The podoboo below the moving rock is completely useless and will never harm the player unless they fall in lava anyways
Speaking of which, the moving rock goes inside the land and it looks pretty weird
The level design seems a little bit bland, you have no variety in terrain and a terribly vast palette of enemies (Koopas, Thwomps, Bone guys, Net Koopas we see during one screen, a unique goomba, one pihranna plant that we never see again...)
You clearly tried some setups, like the two thwomps, but they're really unimaginative to me, especially with zero obstacles in the way that forces you to actually deal with them.
Also, the level is really short, given how bare it is. If you keep your level interesting, it won't feel like you're dragging it on with useless gameplay elements that the player can easily shrug off.
I do like with you did with the background though (not a fan of this grass tile however)
Originally posted by RussianMan
First thing I notice is the annoying P-switch music. I might be more because I always hated it, but if you make a level with a tense or athletic music, then it kinda breaks the immersion I'd like to have. Then again maybe it's me.
Also I don't think you need like 20 billions reset doors if you're stuck in an area like the last section with the shell carrying.
Why don't you make a separate room for your message box instead of making the water animation freeze ? .-.
The way its current works makes no sense now lol
and I don't think you needed a message box to just say "stay low".
Maybe if you inverted the obstacles (the bombs first then the fire, because the first one is slower to detonate) it would give the player enough time to ask questions about what's coming next.
An interesting level none the less