Originally posted by Hamtaro126That's cool, How about adding support for these:
-Optimize the PRG-ROM (see ShaneM's posts from NESDEV and Board 2)
Could you provide me with a link? I had rearranged the program before and did a few optimizations to save processing time.
-Make the Scroll Engine use One Screen instead of two (frees a whole name table!)
Not now, it could be possible though. Right now my engine uses 4-screen mirroring since it supports H+V levels. This creates a problem since now the mapper is an arbitrary 'VRC7 4-screen (fixed)' which is not supported by many emulators. FCEUX does support it.
-Different Color Attributes per Metatile!
Only available on the MMC5 mapper, if I understand you correctly.
-Skidding and Wind Sounds
Possible but I don't intend to add them, if anyone wants to he has to hack the engine.
-Ice Flower
Planned.
-Poison Mushroom
Possible but not planned.
-Wind Generator (On and Off)
Wind is planned, generator is possible (good idea here)
-Spinning Shells
Visual effect only? As of now the CHR ROM arrangement is a bit of an issue so probably no.
-Mapper IRQ Support
Already implemented.
-Title Screen inside PRG-ROM
Title screen uses new mechanics on its own, including a load game feature.
-Separate Palette RAM to another buffer
Uh, what?
-Give Peach and Toad Separate Palettes
All enemy processing will be given much more freedom.
-Improve the Ending
And something like, cutscenes and dialogues? Already implemented.
-Extend the Music
And use VRC7's FM synthesis chip? Already implemented.
-Capping lives, Up to 99
That's a minor edit.
-Add P-Switches, Bricks <-> Coins
Planned. I actually want to extend on the idea: ALL bricks (including those with powerups) will turn into obtainable coins, and some coins, when turned into bricks, are actually bricks with powerups (or vines). This will create more ways to design hidden paths and hide unique powerups.
-8x16 Sprites
Implemented.
-New Sprite System (similar to how No More Sprite Tile Limits works)
Implemented, but due to the 8-sprite issue it needs to be fixed.