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Objects?

I've seen the patch, I've seen the tutorial. But now there is an inserter. This has interested me. What can be done with these objects, might there be a objects section someday?
Objects can be seen as a sort of conditional map16 arrangement.
For example, switch palace blocks. The object is loaded and executed on level load, it can check flags (like if the switch palace has been pressed) and then "place down" map16 blocks (like a blank or filled out !-Block).

You can also use them for larger structures that grow in a non-linear repeating matter. Eg, think of the diagonal pipe. It is build from many different map16 blocks and would be a pain if you had to always puzzle these together by hand every time you used it, no? So we use objects.
The object knows how high and wide it is and constructs the vertical pipe from these properties.

Custom objects, most commonly I think, use it for flag checking if blocks should be there or not (back to the !-Block example)
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ok, sounds good. Thanks.