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You can completely change one of smw's sprites - which do you choose?

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So suddenly you have the ability to change the way a sprite works, for everyone. Not just an asm tweak. I mean the sprite works completely differently in the engine of smw. How cool!

Which one would you choose? I would either go with: 1. when you land on a disco shell, it's less random and more like jumping on a regular enemy or 2. flying hammer bros are smart (like chucks) and toss hammers at you, instead of randomly. Yes I dislike randomness lol.

Which would you change? Or are you a traditionalist and think they are all perfectly fine

e: oh and if it's not clear, I'm referring to changing the way a sprite in the original smw behaves, in a slight way. So don't say "turn goombas into spaceship aliens" haha.
completely remove pitchin' chucks, puntin' chucks and volcano lotuses
I'd add a frame to Fishin' Boo so it stares at the player before completely turning around. That would probably make its fire a lot more predictable and dodgeable.
Change Mario into Latios and let him fly continually

Actually i'd change Yellow Koopa's into Noko Bombettes, as in those black-shelled guys from Super Mario Land that explode when you jump on them.
Make Morton and Roy vulnerable only just after they drop from the ceiling so that you can't turn it into a curbstomp battle by jumping on them 3 times consecutively before they start to climb the left wall. The guide book for the GBA version even mentions dodging them after falling so I assume moving, dodging, and then jumping was the intended way.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

Make bomb-omb explode on fireball


turn galoombas into normal goombas
Fast BG scroll activates without the flying grey platforms

Hopping flames' bounce is not determined by RNG

Fishing boo flame doesn't change direction in a janky, unfair way

Coin game cloud throws a key instead of a 1up after you receive all coins

Balloon doesn't have the upward draft; changing directions is quicker

Footballs have a fixed bounce

Bubbles don't make every other sprite have a graphical glitch

If a level has more than 3 bullet shooters on the same screen, then Lunar Magic is automatically uninstalled from the author's computer

layer 2 scroll sprites compatible with autoscroll
all sprites can ride mega mole
ask me if i give a f*ck...
P-Switches are now separate sprites and separate blocks to spawn them. They no longer require a certain X position to have a certain colour.


lost my computer which had lwrc4 on it, rip.

new hack soonTM

Replace Bowser's bowling ball with a spiked ball from NSMB

...But seriously though, why hasn't anyone made that yet?
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Giant orange platform (the one that also activates fast BG autoscroll) moves faster

Skull raft moves faster

Lakitu cloud moves faster

P-Balloon Mario moves faster

Mario moves faster on nets

Mario moves faster on water

Carrot lifts move faster

Boo circles move faster
Originally posted by Aeon
Giant orange platform (the one that also activates fast BG autoscroll) moves faster

Skull raft moves faster

Lakitu cloud moves faster

P-Balloon Mario moves faster

Mario moves faster on nets

Mario moves faster on water

Carrot lifts move faster

Boo circles move faster

Not sorry
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Originally posted by Aeon
Boo circles move faster


Interestingly, this is totally possible in vanilla smw! There's a glitch that can make them move faster.


Those are all great suggestions, but I think either the coin game cloud giving a key or fishing boo looking at the player are the best. The first one is super possible with hexedits too!
hexedits = changing in a slight way
Lakitu throwing random sprites instead of only spikes
Layout made by MaxodeX
2021 TRENO vibe check thread
If we're sticking to the intention of the thread, probably Pitchin' Chucks to make them less spammy. If we can change more than one sprite but can't change entire portions of how SMW's code works (so no streamlining sprite code pointers to get rid of the bank 3 sprite handler, no collapsing all three instances of GetDrawInfo, SubOffscreen, and SubHorizPos into one bank, and no rewriting the OAM system to use a dynamic index, for instance), I'd change any and all sprites that depend on their initial X or Y position for their behavior. It's as if the designers completely forgot that the extra bits existed except when coding the goal tape and scroll sprites.

I'd also change the Sumo Brother flames so they don't have such a weird way of handling their graphics, Bowser's bowling ball so it works in any level, the springboard so it can be made stationary (and not process offscreen), the Cheep-Cheep generator so it spawns at a slower rate by default, the Piranha Plants so they work properly and aren't tileset-specific, the wooden spikes so either can be made to start out in either direction, the timed lift so it can be set to 2 or 3 as well, and the Layer 2 scroll sprites so they work properly with vertical scroll enabled. I'd also probably just get rid of the Rip van Fish.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Urchins.
Hands down the most boring critter ever. I'd make it split into 2 or more each taking alternate paths and unite at a given intersection point.

a
Able to spin jump on dino flames
+1 to making fishing boo turn around slower
Spike tops would automatically attach to walls
Could specify which direction each sprite faces when you place it
different speeds of mega moles
could place line guided sprites anywhere
Make pencils not janky
YouTube | Music
I'd let the Dino-Rhino be allowed to use it's used GFX for shooting fire so it'd be even more a threat.
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