The hardest part about ROM hacking is the level design. While i can throw things together and make a level, I wish to avoid repetative levels. I need help in that regard, I have ideas for levels and I can make big ones, but it is the smaller ones or ones with puzzle i need help with.
I have a few patches and a few Custom blocks (Map 16) but no custom sprites or blocks has been imported (Though For a few levels I will be importing some custom enemies such as alternate colored Blurps (That react differently than just regular blurps) and thwomps that go left, right and up instead of just down)
As for the patches,
-GBA power down (cape>Mushroom>small)
-Mushrooom does no override item box item
-Shell can Collect coins
-Yoshi does not change color when it gets wings
-only need 3 yoshi coins to get the 1-UP
-No Silent Bullet Bills
-Pipe Glitch (If you bring a silver P switch through a pipe it will remain as a silver P switch)
-No fly with Cape
-Coin Reset Every Level (Wanting to have every level have exactly 100 coins. (or on levels with changeable paths, 100 per path)
-Enemies hit with fire flower fireballs do not make coins.
I also want to add a patch that will prevent Collecting a coin when yoshi eats an enemy.
Anyway I figured I would add those patches as it will tell people what gimmicks can and can not be created. As for custom blocks (not many)
Invisible door
Invisible P-switch ? Box (As in a box with a p-switch inside)
Invisible coin blocks are marked with a dotted line.
Graphic tweaks. (Upside down munchers, Upside down lava and water, 1 block wide cliffs...)
Pallet swap on POW coins (they are blue)
so that is what i have, i figured I should let anyone willing to help me out here know what I am working with. aside form the things listed above (And maybe some more MAP16 blocks) this rom is going to be vanilla.
I have a few patches and a few Custom blocks (Map 16) but no custom sprites or blocks has been imported (Though For a few levels I will be importing some custom enemies such as alternate colored Blurps (That react differently than just regular blurps) and thwomps that go left, right and up instead of just down)
As for the patches,
-GBA power down (cape>Mushroom>small)
-Mushrooom does no override item box item
-Shell can Collect coins
-Yoshi does not change color when it gets wings
-only need 3 yoshi coins to get the 1-UP
-No Silent Bullet Bills
-Pipe Glitch (If you bring a silver P switch through a pipe it will remain as a silver P switch)
-No fly with Cape
-Coin Reset Every Level (Wanting to have every level have exactly 100 coins. (or on levels with changeable paths, 100 per path)
-Enemies hit with fire flower fireballs do not make coins.
I also want to add a patch that will prevent Collecting a coin when yoshi eats an enemy.
Anyway I figured I would add those patches as it will tell people what gimmicks can and can not be created. As for custom blocks (not many)
Invisible door
Invisible P-switch ? Box (As in a box with a p-switch inside)
Invisible coin blocks are marked with a dotted line.
Graphic tweaks. (Upside down munchers, Upside down lava and water, 1 block wide cliffs...)
Pallet swap on POW coins (they are blue)
so that is what i have, i figured I should let anyone willing to help me out here know what I am working with. aside form the things listed above (And maybe some more MAP16 blocks) this rom is going to be vanilla.