Language…
9 users online: Anas, Courage2006, Insanit,  MarioFanGamer, marvisjj, MiracleWater, sholmes, Skewer, Zatara - Guests: 112 - Bots: 288
Users: 64,667 (2,404 active)
Latest user: DarthHylian

Official Tool/Sprite/Etc. Help Thread

Link Thread Closed
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
Hi again!

Someone told me that in SMW there are these piranha plants:


That I just have to download the graphics.
How does all this work?! Is there a detailed tutorial? Is it complicated?

And also, are there other similar stuff? (that are in the game but I need to download graphics)
Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
Luigi's Lost Levels 2 - Back With A Revenge
Luigi's Lost Levels 3 - Electrik Boogaloo
VLDC12 - 72HoKaizo#1
There's this pack.
The graphics are included with PIXI. There is an insertion tutorial here
Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
100 Days completed ✓
... what even am I doing with my life?
Guys, I'm lost with this game :D

Weeks ago I did a level where you have to use the glitch where when you enter a pipe with a P-switch, it changes its color (a blue one still looks blue but acts like a grey).
Thanks to my computer I lost everything, and had to redo it. I did it the same way. Except now, when I enter the pipe with my blue p-switch, it's still a blue p-switch acting like a blue p-switch.
And there, I'm lost. Is there anything that changes that?! I'd be surprised since it's a glitch. ASM ok, but I didn't install any ASM;

PS: don't worry, it's not a dickish move in a hack, it's a precise purpose!
Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
Luigi's Lost Levels 2 - Back With A Revenge
Luigi's Lost Levels 3 - Electrik Boogaloo
VLDC12 - 72HoKaizo#1
I believe, this has to do with the fact that whether blue or silver P-switches change their effect at a level transition, the position where you (and thus the P-switch) end up affects the switch. The idea is that P-switches have got a different effect depending whether their initial X position is even or odd and pipes affects them too but I wasn't sure about that one.
Check it with a silver P-switch instead and see if it behaves like a blue one and later move the level entrance and pipe horizontally by one tile (either direction).
Damn I haven't been able to get it.
If the p-switch is grey I can make it, but not if blue. I moved Mario, the pipe, the p-switch, left, right, even up. I moved my whole section to an other screen. I saved the level under an other level number.
Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
Luigi's Lost Levels 2 - Back With A Revenge
Luigi's Lost Levels 3 - Electrik Boogaloo
VLDC12 - 72HoKaizo#1
How would I fix Custom DM16 Yoshi Coins turning into solid blocks?
Hi, I'm a signature!
Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
You can use this patch.
how would I change the bonus star counter to use coins instead of bonus stars and basically switch both the Bonus star counter (big number) and the coin counter?
Hi, I'm a signature!
Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
Apologies if this is the wrong place for this; noob here.

I've seen a number of recent kaizo hacks that use blocks that Mario can pass through but sprites cannot. A lot of cool setups can be achieved with these and I'd like to use them in my hack.

They're often shown as hollow with a dotted outline, like switch palace blocks that haven't been filled in, but the look isn't important to me.

Are these just reskinned versions of a vanilla tile that I'm not aware of? Or is there a patch for these?

Thanks!
try tile 1f0
Thanks! Just gave 1F0 a try and it almost does exactly what I had in mind, but not quite. It seems that sprites can't pass through 1F0 from the top, but they can from all other sides. Plus, 1F0 seems to kind of act like a conveyor belt for already-moving objects.

The blocks I had in mind literally act like solid blocks (say, like the gray cement blocks), in that sprites can pass through from any direction (but Mario does not interact with at all). Is there such a block or is this some custom patch?
Originally posted by bananarchy
Is [...] this some custom patch?

Yes, GPS (which uses a patch to insert blocks). But you need the required custom block in order to have a such block.

But seriously, creating a sprite solid block isn't really hard, at least with some amount of ASM. Just copy the following code into an empty ASM file to get the Sprite solid block.
Code
db $37
JMP Mario : JMP Mario : JMP Mario
JMP Sprite : JMP Sprite
JMP Mario : JMP Sprite
JMP Mario : JMP Mario : JMP Mario
JMP Mario : JMP Mario

Sprite:
	LDA #$30
	STA $1693
	LDY #$01
Mario:
RTL

Make sure to set the acts like setting to 0x0025.

(By the way, you can modify this to a Mario-only block if you swap the bottom "Sprite:" with the bottom "Mario:". No other changes required.)
Thanks MFG I'll give that a try!
Help with checksum?! I unlocked SMW's ROM and it said 'the checksum is corrupt or tampered with'? Lunar Magic opened it anyway and the graphics are glitched!
Did you apply any patches before you opened the rom with lunar magic the first time? If so don't do that, the first thing you should do before doing anything with a fresh rom is open in Lunar Magic and save a level.
Originally posted by TheBiob
Did you apply any patches before you opened the rom with lunar magic the first time? If so don't do that, the first thing you should do before doing anything with a fresh rom is open in Lunar Magic and save a level.


No, I didn't apply any patches.
I'm using Lunar Magic, and in my level, a random glitched sprite appears. It seems to be a Koopa Troopa by its functionality, but it won't show up in my editor. Please help!
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
Link Thread Closed