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other cluster problem ...

Sorry, but this is already the fourth topic about it ...
I finally got to add rain effect using PIXI, (Thanks MarioFanGamer) but I'm having trouble adding to my hack using an undefined custom sprite ... (when I start my hack on the lunar magic appears the error box saying my rom is corrupted, should I ignore it?)
Have you used PIXI before editing something in LM?

If you use any tool/patch/block/etc on your ROM before using LM, LM will say that the ROM may be corrupt. You may see graphical glitches when playing the game.



Originally posted by Green Jerry
Have you used PIXI before editing something in LM?

I do not remember ... but I'll try to do it now.
----------------EDIT----------------
so ... I tried to make a small change before adding the cluster. THEN THAT KOOPA SHELLESS APPEARED !!!!

it was this code I tried to use:

00 rainspawn.cfg
CLUSTER:
02 rain.asm

so when I saw this TURTLE DAMN I decided to change the code a bit ...

02 rainspawn.cfg
CLUSTER:
02 rain.asm

and unfortunately continued the level caught in Mario Start .... but without the warning ... is it that I erred something?
Actually, this isn't really your fault. rain.asm crashes the game when you try to use it but that isn't hard to fix. All you need to do is to open rain.asm and change the "RTS" to an "RTL". A similar problem occurs with sandstorm.asm (but fortunatelly not the other cluster effects) which suffers from the same problem.
IT WORKED!!! THANK YOU SO MUCH!!!!