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Mario World Thread: The Dawn of Amalgamation

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Map of the Mushroom Kingdom

Samus/Crono/Solaire:

The trio swim up to the surface and walk back to the shores of Blubble Lake, near Shy Guy Jungle. Crono and Solaire are gasping for air and are coughing out the salt water they swallowed accidentally while trying not to drown. Samus regains her full speed on land. The three then walk on back to Rose Town to report their sightings for Craft T. They don't run into any monsters along the way, since they recently cleared the area out, so walking back to Rose Town is a breeze.

The three try to remember which house belongs to the green nerdy toad, and eventually they find his house, knocking on the door. Craft T. answers it and sees Solaire.

"Oh ho, welcome back, ma'am! ...And I see you brought some friends. So, did you find that mermaid I saw in the ocean near here?"

Solaire shows Craft T. the scale she found.

"...Wh...What is this? Why, there's no mistaking it! It's...a mermaid's scale! It's soooo pretty...This is evidence that will get me closer to proving that mermaids truly do exist! Thank you, kind woman, for helping me out with my research! Here, to show my thanks, take these in return."

Craft T. walks up to...somewhere while the three wait for him. Rattling can be heard, and a minute later, he returns with 62 Coins and a ring with a purple gem encrusted on it.

"It's not much, but you can keep a bit of my money, and that ring as a keepsake. You know, to remind you of me. Who knows, perhaps our paths will cross again in the future? Thanks again, kind otherworldly people!"

Craft T. closes the door, leaving Crono, Solaire, and Samus outside his front door with the stuff they gave him.

Sidequest Complete!
Rewards:
-15 EXP each (Solaire levels up!)
-62 Coins (Not each character. Decide who gets how much between 62)
-Amethyst Ring

Still, Rose Town hasn't changed.

TOWN 2: ROSE TOWN

ITEM STORE

Mushroom: A common Mushroom Kingdom delicacy. It heals 10 HP when eaten. 7 Coins.
Super Mushroom: An uncommon Mushroom Kingdom delicacy. It heals 20 HP when eaten. 15 Coins.
Honey Syrup: Delicious syrup made from honey. It heals 10 MP when eaten. 10 Coins.
Maple Syrup: Delicious syrup from maple. Heals 20MP when eaten. 24 Coins.
1-UP Mushroom: Revives a KO'd party member with 1/2 of their HP. 75 Coins.
Life Shroom: Revives the holder automatically with 1/16 of their HP. Or it can be eaten normally to restore 10HP. 45 Coins.
Fire Flower: Deals 5 Fire Magic Damage to all enemies. 7 Coins.
Thunder Bolt: Deals 15 Electric Magic Damage to one enemy. 12 Coins.
Pep Brew: Recover 1/2 of a party member's HP. 70 Coins.
Nut: Heals 5 HP to everyone in the party. Hope you're not allergic. 10 Coins.
Super Nut: Heals 15 HP to everyone in the party. Hope you're not allergic. 30 Coins.
POW Block: Damages all enemies on the ground and flips Koopas for 10 Null damage. 15 Coins.
Candy: A delicious treat, which restores 25% of HP and FP. 40 Coins.
Courage Shell: Increases the user's Defense stat by 1/4 for 5 turns in a single fight. 30 Coins.

MAGIC STORE

Fire - A basic Fire spell that deals 1.5MAG Fire damage. Costs 4MP to cast. 70 Coins.
Blizzard - A basic Ice spell that deals 1.5MAG Ice Damage. Costs 4MP to cast. 70 Coins.
Thunder - A basic Lightning spell that deals 1.5 Lightning Damage. Costs 4MP to cast. 70 Coins.
Poison - Badly poisons a single enemy. Costs 2MP to cast. 80 Coins.
Sleep - Put an enemy to sleep. 3MP to cast. 60 Coins.
Toad - Turn an enemy into a Frog. This status effect means the enemy can only attack one target for 1 damage, and their DEF and RES stats are reduced to 0. Costs 8MP to cast. 100 Coins.
Cure - Heals one target for 2RES HP. Costs 4MP to cast. 60 Coins.
Poisona - Cures an ally of all Poison types. Costs 2MP to cast. 60 Coins.
Cure (MQ) Heals one target for 25% of its max HP or Energy. Costs 4MP to cast. 90 Coins.
Silence - Inflicts Silenced status on an enemy. Costs 2MP to cast. 65 Coins.
Mini - Inflicts Mini status effect on a single enemy. Costs 5MP to cast. 140 Coins.
Protect - Gives the target the Protect status, halving all incoming physical damage for ten turns. Costs 3MP to cast. 160 Coins.
Barrier - Gives the target the Barrier status, halving all incoming magical damage for ten turns. Costs 3MP to cast. 160 Coins.

WEAPON AND ARMOR STORE

Knight Sword - A medieval sword to which knights wield. Grants +5ATK when equipped. Equipped as a Weapon. 145 Coins.
Knight Helmet - A medieval helmet to which knights wear. Grants +3 DEF and +1 RES when equipped. Equipped on the head. 121 Coins.
Knight's Shield - A medieval shield to which knights wield. Grants +8 DEF, but -3SPD when equipped. Equipped as Accessory or on other arm. 240 Coins.
Steel Chestplate - A sturdy chestplate which knights wear as armor. Grants +5DEF, but -1SPD when equipped. Equipped on the body. 183 Coins.
Leather Boots - A comfortable pair of boots. Grants +1DEF and +4SPD when equipped. Equipped on the feet. 153 Coins.
Thieves' Dagger - A dagger used by Thieves to stab and backstab foes. Grants +2ATK and +5SPD when equipped. 184 Coins.
Heavy Hammer - A very heavy but rather strong hammer. Grants +9ATK, but also -50% SPD when equipped. Equipped as a Weapon. 200 Coins.
Lumberjack's Axe - An Axe used for chopping wood.. Grants +6ATK and +1DEF when equipped. Equipped as a weapon. 180 Coins.
Woodsman's Bow - A bow handcrafted by a Woodsman. Grants +2ATK when equipped. Requires any kind of arrows to use. 122 Coins.
Arrow - A standard-made arrow, necessary for using a Bow as a weapon. Deals 1.5ATK damage to any enemy. Can hit Flying enemies. Ammo. 10 Coins each.
Boxing Gloves - A pair of Boxing Gloves for training Brawlers to fight with physical attacks. Grants +3ATK and +3DEF when equipped. 163 Coins.
Glowing Staff - A staff glowing with magical power. Grants +6MAG when equipped. 172 Coins.
Fire Rod - A small magic wand with the power of Fire. Fire-Type attacks deal 25% more damage. Equipped as a weapon. 150 Coins.
Ice Rod - A small magic wand with the power of Ice. Ice-Type attacks deal 25% more damage. Equipped as a weapon. 150 Coins.
Senior's Robes - A higher-leveled wizard's robes. Grants +1DEF and +6RES. Equipped on the body. 183 Coins.
Senior's Hood - A higher-leveled wizard's hood. Grants +3RES when equipped. Equipped on the head. 95 Coins.
Magic Pendant - A magical pendant granting a magic power. Grants +2MAG and +2RES when equipped. Equipped as an accessory. 137 Coins.
Sunglasses - Gives a 25% resistence to Light/Holy-based attacks, and the immunity to Blind. Equipped as an accessory. 127 Coins.
Trueform Pin - A badge with a magical power said to keep the wearer from being turned into something else. Grants immunity to Mushroom, Scarecrow, and Toad statuses. Equipped as an accessory. 175 Coins.
Breakup Pin - A badge with a magical power said to prevent the wearer from being bewitched and infatuated by an enemy. Grants immunity to Charmed & Infatuated statuses. Equipped as an accessory. 175 Coins.

-Inn (10 Coins to heal all HP/MP, does not revive the dead.)
-Lonely Wife's House
-Empty House
-Craft T.'s House
-4 Grey Toads' House
-Gardener's House
-Chat with locals
-Exit



Power Suit Mode
Currently Equipped Beam(s)
Power Beam

Beam Arsenal
Power Beam
Wave Beam
Charge Beam

Missile Attacks
Missile
Super Missile

Miscellaneous
Morph Ball
Suit Remove
Scan Visor
Punch
Hyper Mode

Samus can unlock a new move every 4 levels.
Morph Ball Mode
Unmorph
Morph Ball Bomb

Zero Suit Mode
Power Suit
3-Hit Combo
Dash Kick
Paralyzer
Paralyzer Charge
Plasma Whip
Plasma Wire
Block
Taunt

Suit Upgrades
None

Amalgamation Debugger
Missions
Messaging (0)
Warp
Debug (3)

Other Weaponry
None

Items

2 Remedies
359 Coins
Koopa Shell (E)
Cane
Normal Helmet (E)
Normal Chestplate (E)
Basic Shield (E)
Tonic
Knight Sword (E)
Thieves' Dagger (E)
Leather Boots (E)
Wooden Sword (E)
Bandana (E)
Basic Hammer



Moves
Slash
Cyclone
Wind Slash

Spells
Thunder
Cure (MQ)
Life

Locked Moves
???
???
???
???
???
???
DUAL TECHS
(Note: All Tech values under "Unlocked" are for both players.)

Kirby
Star Launch
???
???

Samus
Barrage
Thunder Wave
???

Solaire
Etheric Drain
???
???


Equipment
Weapon: Knight Sword
Helm: Hide Cap
Armor: Senior's Robes
Misc.: MP Drain

Items

Tonic
Ether
132 Coins
Fire Flower
Nut
Goomnut x3
Maple Syrup
Refreshing Herb
Honey Syrup
Hide Tunic

Key Items
Diamond Star


Basic Attack
Fire Star
Ice Star
Volt Star
Binary Fire
Binary Ice
Equipment

Weapon: None
Armor: Steel Chestplate
Armor2: None
Armor3: None

Unequipped: None

honestly this one's just here because 1) four icons over here look nice, and 2) i don't know what to do for giga's job system here, so [shrug] I thought of something to put here for now.
PASSIVES:
Etheric Return
Items

162 Coins
Amethyst Ring

Key Items
None.

____________________

Chewy/Kirby/Annabelle:

Turn 3:

-Kirby tries to use Cutting Cleaver on the Monster Shroom...but missed!
-Chewy spends 4FP and casts Defense+ again on everyone, giving everyone 17 Defense again!
-The Monster Shroom uses Pollen! It spreads poisonous purple/pink pollen across the battlefield, dealing no damage to anyone...But poisoning Kirby for 3 turns! Chewy is immune to Poison, and Annabelle is already poisoned!
-Chewy's first two Defense+ effects wore off!
-Annabelle casts another Fireball at the Monster Shroom for another (18!) damage!
-Annabelle takes (2) damage from the Poison!
-Kirby takes (1) damage from the Poison!

Battle ~ Night of the Living Fungus






Skills
Slide
Air Ball
Inhale
Copy Abilities

Stone:

Stone Change/Stone Smash
Stone Revert
Stone Uppercut
Mighty Uppercut
Bonus: +5 DEF

Cutter:

Cutter Boomerang
Cutter Dash
Cutting Cleaver
Final Cutter
Bonus: +2 ATK

Available Copy Ability spaces remaining: 0
Items

Thunder Bolt
POW Block
Nut
Red Chuchu Jelly x2
Honey Syrup
Super Mushroom x4
Goomnut x3
1-UP Mushroom
Super Nut
Mushroom
0 Coins



Commands

Exhaustion acts as "reverse MP": casting spells increases exhaustion, and MP restoration decreases it.

Attempting to overflow exhaustion while exhaustion is capped will begin to drain HP, at a ratio of 3HP:1EXH.

Moves without a level stated may be used innately.


Cannon off:

Fight

Stance Change

Cannon on:

- All moves have a certain exhaustion level.

- Unless stated, attacks do null-element damage.

(- EXH) Stance Change

(0 EXH) Flashlight

(1 EXH) Focus (Learned at Level 3)

(1 EXH) Welding Jet (Learned at Level 3)

(5 EXH) Wild Firing (Learned at Level 4)

(5 EXH) Focused Aiming (Learned at Level 3)

(8 EXH) Wide-Angle Beam (Learned at Level 5)

(12 EXH) Rapid-Fire (Learned at Level 20)

(20 EXH) Heaven Piercer (Learned at Level 26)

(20 EXH) Power Overwhelming (Learned at Level 28)

(50 EXH) Orbital Bombardment (Learned at Level 30)

(100 EXH) Locket Focus (Learned at Level 40)

(200 EXH) Final Chroma Blaster (Learned at Level 45)

(250 EXH) Reinforcement (Learned at Level 50)

(250 EXH) Reinforcement (Alt) (Learned at Level 50)

(9999 EXH) Royal Flare (Learned at Level 3)

(∞ EXH) True Royal Flare (Learned at Level 3)


Spell List

Fireball
Items

Flashlight
Batteries x2
Candy
Cure
0 Coins


Attacks
Bite
Roar
Shiny Coat
Bark
Frantic Frenzy
Lunge
Mad Hop

???
???
???
???
???
???
???
???
???

Passives
Red Metal
Rivalry
Metal Monster
Man of Mettle
Starsteel Alloy
Real Steel

???
???
???
Badges
Grapple Tooth (E)
Mobility Fist (E)

Equipment
Weapon: Thieves' Dagger
Armor: Imperfect Cracked Strong Armor
Misc. 1: Thieves' Medallion
Misc. 2: Advanced Altered Healing Amulet
Misc. 3: N/A

Items
Mushroom x4
Super Mushroom x2
Tings x372
Mana Cookie
Defense+
118 Coins
Peach's ???

____________________

Giga Otomia:

Forest Maze Map

Turn 1:

-The Slime uses Phlegm on Giga! Giga has been inflicted with Slow for 3 turns!
-The Keese uses Bloodsuck and sucks Giga's...slime...blood? Giga takes (37) damage! The Keese didn't recover any HP due to already being at full health.
-The Warrior toughens himself up, giving himself an extra 25% Defense for three turns!
-Giga braves 3 times and proceeds to attack all four enemies! Giga punches the twice slime for (58...) damage each, killing it! He misses the Keese once, but eventually kills it for (121) damage! Giga, having used up all the moves he can do, must rest for three turns! He does recover 3 MP, on the bright side...

Turn 2:

-The Warrior strengthens himself up, giving himself an extra 25% Attack for 3 turns!
-Giga can't move!

Turn 3:

-The Warrior chops Giga with his axe for (17) damage!
-Giga can't move!

Turn 4:

-The Warrior uses Tomahawk on Giga, dealing (30) damage!
-Giga is no longer paused and can move again!
-The Warrior's Defense boost wore off!
-Giga is no longer slowed!


Battle ~ Choppy the Lumberjack







Moves

Fight
Items
Helicopter Arms
Detachable Slime
Darkwave

Passive Skills:

Brave (0 stacks remain)
Default
Equip
Slime Monster

Equipped Skills:

Advance
Barehanded
Chakra

Equipment

Helmet: Knight's Helmet
Body: Shrine Maiden's Outfit
Left Hand: N/A
Right Hand: N/A
Other Equipped: MP Drain
Unequipped:
Leather Armor
Magic Orb 3
Broadsword
Grapple Hand
Fairy Wing
Rusted Staff
Flaming Cap
Elemental Orb
Knight's Shield
JP

Warrior: 90/90 - Job Level M
Cover
Guard
Two Handed
Advance
Blue Mage: 23/70 - Job Level 1
Fly
Ice Age
Pierce
Flurry
Chilled Breath
Mallet Bullet
Flame Slam
Flaming Dash
Vengeful Teleport
Slick Slap
Slam
Heavy Slap
Bite
Spit Poison
Hurricane Slash
Infectious Touch
Sporadic Bullets (Pink)
Sporadic Bullets (Blue)
Black Mage 4/20 - Job Level 1
Thunder
Fira
White Mage: 4/30 - Job Level 2
Cure (MQ)
Life
Poisona
Esuna
Monk: 90/100 - Job Level 4
Barehanded
Focus
Chakra
Counter
Thief: 4/110 - Job Level 2
Flee
Steal
Dark Knight: 132/150 - Job Level 1 (E)
Darkwave
Ranger: 0/15 - Job Level 0
Nothing yet.

Items

Potion
Phoenix Down
3 Points
3 Continues
358 Coins
Tings x0
Pound of Red Scrap Metal x5
Esuna
Fira

____________________

That slime is literally the first normal enemy to not instantly die to Giga's extreme power.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Repeat the same action (Cutting Cleaver) previously done.
Apparently it's been long enough that either I forgot how to play (likely) or my second attack from having bare hands didn't happen. (unlikely that it ever happened)

Advance this joker into next week.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.

I really don't care about coins right now, so the others can split it between themselves

Uhh rest at the inn and i dont know what to do after that so maybe the other two remember
Officially a Mega Man addict.
Major thanks to Giga and Erik557 for the layout.
Use the Diamond Star as many times as I can. Hopefully this will heal Solaire (and possibly Samus) enough that they don't have to use the Inn.

Take 33 coins from the pool.

Buy a Senior's Hood (equip it) and Cure and go to the Inn.

-----

Partycast Defense+ again. (RIP statcards)
I guess since I'm getting the rest, that leaves me with 29 coins, which when added to my pool gives me 191 coins. Nice.

Buy and equip a Magic Pendant which leaves me with 54 coins.

In regards to what happens after uhhhhhhh... I think we were in forest funtimes before the sidequest was remembered?
Repeat the fire
thx to e r i k for layout
Map of the Mushroom Kingdom

Samus/Crono/Solaire:

-Samus decides not to take the coins, letting Crono and Solaire split the coin reward between the two. She then spends 10 Coins to sleep at the Inn to restore her Energy fully.
-Crono takes 33 coins and buys a Senior's Hood for 95 coins, Cure for 60 coins, then spends his last 10 coins to rest with Samus at the Inn, restoring all HP/MP. After restoring his health, he switches out his Hide Cap for the Senior's Hood he bought.
-Solaire takes 29 coins, and buys a Magic Pendant for 137 coins, equipping it.

If you're all done here, you can head back to Shy Guy Jungle, which Frogfucius says there's something going on deep inside there.

TOWN 2: ROSE TOWN

ITEM STORE

Mushroom: A common Mushroom Kingdom delicacy. It heals 10 HP when eaten. 7 Coins.
Super Mushroom: An uncommon Mushroom Kingdom delicacy. It heals 20 HP when eaten. 15 Coins.
Honey Syrup: Delicious syrup made from honey. It heals 10 MP when eaten. 10 Coins.
Maple Syrup: Delicious syrup from maple. Heals 20MP when eaten. 24 Coins.
1-UP Mushroom: Revives a KO'd party member with 1/2 of their HP. 75 Coins.
Life Shroom: Revives the holder automatically with 1/16 of their HP. Or it can be eaten normally to restore 10HP. 45 Coins.
Fire Flower: Deals 5 Fire Magic Damage to all enemies. 7 Coins.
Thunder Bolt: Deals 15 Electric Magic Damage to one enemy. 12 Coins.
Pep Brew: Recover 1/2 of a party member's HP. 70 Coins.
Nut: Heals 5 HP to everyone in the party. Hope you're not allergic. 10 Coins.
Super Nut: Heals 15 HP to everyone in the party. Hope you're not allergic. 30 Coins.
POW Block: Damages all enemies on the ground and flips Koopas for 10 Null damage. 15 Coins.
Candy: A delicious treat, which restores 25% of HP and FP. 40 Coins.
Courage Shell: Increases the user's Defense stat by 1/4 for 5 turns in a single fight. 30 Coins.

MAGIC STORE

Fire - A basic Fire spell that deals 1.5MAG Fire damage. Costs 4MP to cast. 70 Coins.
Blizzard - A basic Ice spell that deals 1.5MAG Ice Damage. Costs 4MP to cast. 70 Coins.
Thunder - A basic Lightning spell that deals 1.5 Lightning Damage. Costs 4MP to cast. 70 Coins.
Poison - Badly poisons a single enemy. Costs 2MP to cast. 80 Coins.
Sleep - Put an enemy to sleep. 3MP to cast. 60 Coins.
Toad - Turn an enemy into a Frog. This status effect means the enemy can only attack one target for 1 damage, and their DEF and RES stats are reduced to 0. Costs 8MP to cast. 100 Coins.
Cure - Heals one target for 2RES HP. Costs 4MP to cast. 60 Coins.
Poisona - Cures an ally of all Poison types. Costs 2MP to cast. 60 Coins.
Cure (MQ) Heals one target for 25% of its max HP or Energy. Costs 4MP to cast. 90 Coins.
Silence - Inflicts Silenced status on an enemy. Costs 2MP to cast. 65 Coins.
Mini - Inflicts Mini status effect on a single enemy. Costs 5MP to cast. 140 Coins.
Protect - Gives the target the Protect status, halving all incoming physical damage for ten turns. Costs 3MP to cast. 160 Coins.
Barrier - Gives the target the Barrier status, halving all incoming magical damage for ten turns. Costs 3MP to cast. 160 Coins.

WEAPON AND ARMOR STORE

Knight Sword - A medieval sword to which knights wield. Grants +5ATK when equipped. Equipped as a Weapon. 145 Coins.
Knight Helmet - A medieval helmet to which knights wear. Grants +3 DEF and +1 RES when equipped. Equipped on the head. 121 Coins.
Knight's Shield - A medieval shield to which knights wield. Grants +8 DEF, but -3SPD when equipped. Equipped as Accessory or on other arm. 240 Coins.
Steel Chestplate - A sturdy chestplate which knights wear as armor. Grants +5DEF, but -1SPD when equipped. Equipped on the body. 183 Coins.
Leather Boots - A comfortable pair of boots. Grants +1DEF and +4SPD when equipped. Equipped on the feet. 153 Coins.
Thieves' Dagger - A dagger used by Thieves to stab and backstab foes. Grants +2ATK and +5SPD when equipped. 184 Coins.
Heavy Hammer - A very heavy but rather strong hammer. Grants +9ATK, but also -50% SPD when equipped. Equipped as a Weapon. 200 Coins.
Lumberjack's Axe - An Axe used for chopping wood.. Grants +6ATK and +1DEF when equipped. Equipped as a weapon. 180 Coins.
Woodsman's Bow - A bow handcrafted by a Woodsman. Grants +2ATK when equipped. Requires any kind of arrows to use. 122 Coins.
Arrow - A standard-made arrow, necessary for using a Bow as a weapon. Deals 1.5ATK damage to any enemy. Can hit Flying enemies. Ammo. 10 Coins each.
Boxing Gloves - A pair of Boxing Gloves for training Brawlers to fight with physical attacks. Grants +3ATK and +3DEF when equipped. 163 Coins.
Glowing Staff - A staff glowing with magical power. Grants +6MAG when equipped. 172 Coins.
Fire Rod - A small magic wand with the power of Fire. Fire-Type attacks deal 25% more damage. Equipped as a weapon. 150 Coins.
Ice Rod - A small magic wand with the power of Ice. Ice-Type attacks deal 25% more damage. Equipped as a weapon. 150 Coins.
Senior's Robes - A higher-leveled wizard's robes. Grants +1DEF and +6RES. Equipped on the body. 183 Coins.
Senior's Hood - A higher-leveled wizard's hood. Grants +3RES when equipped. Equipped on the head. 95 Coins.
Magic Pendant - A magical pendant granting a magic power. Grants +2MAG and +2RES when equipped. Equipped as an accessory. 137 Coins.
Sunglasses - Gives a 25% resistence to Light/Holy-based attacks, and the immunity to Blind. Equipped as an accessory. 127 Coins.
Trueform Pin - A badge with a magical power said to keep the wearer from being turned into something else. Grants immunity to Mushroom, Scarecrow, and Toad statuses. Equipped as an accessory. 175 Coins.
Breakup Pin - A badge with a magical power said to prevent the wearer from being bewitched and infatuated by an enemy. Grants immunity to Charmed & Infatuated statuses. Equipped as an accessory. 175 Coins.

-Inn (10 Coins to heal all HP/MP, does not revive the dead.)
-Lonely Wife's House
-Empty House
-Craft T.'s House
-4 Grey Toads' House
-Gardener's House
-Chat with locals
-Exit



Power Suit Mode
Currently Equipped Beam(s)
Power Beam

Beam Arsenal
Power Beam
Wave Beam
Charge Beam

Missile Attacks
Missile
Super Missile

Miscellaneous
Morph Ball
Suit Remove
Scan Visor
Punch
Hyper Mode

Samus can unlock a new move every 4 levels.
Morph Ball Mode
Unmorph
Morph Ball Bomb

Zero Suit Mode
Power Suit
3-Hit Combo
Dash Kick
Paralyzer
Paralyzer Charge
Plasma Whip
Plasma Wire
Block
Taunt

Suit Upgrades
None

Amalgamation Debugger
Missions
Messaging (0)
Warp
Debug (3)

Other Weaponry
None

Items

2 Remedies
349 Coins
Koopa Shell (E)
Cane
Normal Helmet (E)
Normal Chestplate (E)
Basic Shield (E)
Tonic
Knight Sword (E)
Thieves' Dagger (E)
Leather Boots (E)
Wooden Sword (E)
Bandana (E)
Basic Hammer



Moves
Slash
Cyclone
Wind Slash

Spells
Thunder
Cure (MQ)
Life

Locked Moves
???
???
???
???
???
???
DUAL TECHS
(Note: All Tech values under "Unlocked" are for both players.)

Kirby
Star Launch
???
???

Samus
Barrage
Thunder Wave
???

Solaire
Etheric Drain
???
???


Equipment
Weapon: Knight Sword
Helm: Senior's Hood
Armor: Senior's Robes
Misc.: MP Drain

Items

Tonic
Ether
0 Coins
Fire Flower
Nut
Goomnut x3
Maple Syrup
Refreshing Herb
Honey Syrup
Hide Tunic
Hide Cap

Key Items
Diamond Star


Basic Attack
Fire Star
Ice Star
Volt Star
Binary Fire
Binary Ice
Equipment

Weapon: None
Armor: Steel Chestplate
Armor2: Magic Pendant
Armor3: None

Unequipped: None

honestly this one's just here because 1) four icons over here look nice, and 2) i don't know what to do for giga's job system here, so [shrug] I thought of something to put here for now.
PASSIVES:
Etheric Return
Items

162 Coins
Amethyst Ring

Key Items
None.

____________________

Chewy/Kirby/Annabelle:

Turn 3:

-Kirby tries to use Cutting Cleaver on the Monster Shroom again...and succeeds this time, for (12) damage!
-Chewy spends 4FP again, casting Defense+ once more on everyone, giving everyone 17 Defense!
-The Monster Shroom uses Ultrasonic Wave on Chewy! The sound is loud, but he manages to endure the painful sound, dealing no damage, but losing 2 Defense!
-Annabelle continues casting Fireball at the Monster Shroom for another (18!) damage!
-Annabelle takes (2) damage from the Poison!
-Kirby takes (1) damage from the Poison!

Battle ~ Night of the Living Fungus






Skills
Slide
Air Ball
Inhale
Copy Abilities

Stone:

Stone Change/Stone Smash
Stone Revert
Stone Uppercut
Mighty Uppercut
Bonus: +5 DEF

Cutter:

Cutter Boomerang
Cutter Dash
Cutting Cleaver
Final Cutter
Bonus: +2 ATK

Available Copy Ability spaces remaining: 0
Items

Thunder Bolt
POW Block
Nut
Red Chuchu Jelly x2
Honey Syrup
Super Mushroom x4
Goomnut x3
1-UP Mushroom
Super Nut
Mushroom
0 Coins



Commands

Exhaustion acts as "reverse MP": casting spells increases exhaustion, and MP restoration decreases it.

Attempting to overflow exhaustion while exhaustion is capped will begin to drain HP, at a ratio of 3HP:1EXH.

Moves without a level stated may be used innately.


Cannon off:

Fight

Stance Change

Cannon on:

- All moves have a certain exhaustion level.

- Unless stated, attacks do null-element damage.

(- EXH) Stance Change

(0 EXH) Flashlight

(1 EXH) Focus (Learned at Level 3)

(1 EXH) Welding Jet (Learned at Level 3)

(5 EXH) Wild Firing (Learned at Level 4)

(5 EXH) Focused Aiming (Learned at Level 3)

(8 EXH) Wide-Angle Beam (Learned at Level 5)

(12 EXH) Rapid-Fire (Learned at Level 20)

(20 EXH) Heaven Piercer (Learned at Level 26)

(20 EXH) Power Overwhelming (Learned at Level 28)

(50 EXH) Orbital Bombardment (Learned at Level 30)

(100 EXH) Locket Focus (Learned at Level 40)

(200 EXH) Final Chroma Blaster (Learned at Level 45)

(250 EXH) Reinforcement (Learned at Level 50)

(250 EXH) Reinforcement (Alt) (Learned at Level 50)

(9999 EXH) Royal Flare (Learned at Level 3)

(∞ EXH) True Royal Flare (Learned at Level 3)


Spell List

Fireball
Items

Flashlight
Batteries x2
Candy
Cure
0 Coins


Attacks
Bite
Roar
Shiny Coat
Bark
Frantic Frenzy
Lunge
Mad Hop

???
???
???
???
???
???
???
???
???

Passives
Red Metal
Rivalry
Metal Monster
Man of Mettle
Starsteel Alloy
Real Steel

???
???
???
Badges
Grapple Tooth (E)
Mobility Fist (E)

Equipment
Weapon: Thieves' Dagger
Armor: Imperfect Cracked Strong Armor
Misc. 1: Thieves' Medallion
Misc. 2: Advanced Altered Healing Amulet
Misc. 3: N/A

Items
Mushroom x4
Super Mushroom x2
Tings x372
Mana Cookie
Defense+
118 Coins
Peach's ???

____________________

Giga Otomia:

Forest Maze Map

Turn 2:

-Giga uses Advance on the Warrior, uppercutting him high into the sky and out of the battlefield in the most cool and dramatic way possible...aka he killed him.

Victory! Giga gets 10 EXP, 59 Coins, and 4 JP.

After the fight, Giga can hear noises. Sounds like fighting. It also almost sounds like a part of the noise nearby is a familiar voice and sound...


Moves

Fight
Items
Helicopter Arms
Detachable Slime
Darkwave

Passive Skills:

Brave (0 stacks remain)
Default
Equip
Slime Monster

Equipped Skills:

Advance
Barehanded
Chakra

Equipment

Helmet: Knight's Helmet
Body: Shrine Maiden's Outfit
Left Hand: N/A
Right Hand: N/A
Other Equipped: MP Drain
Unequipped:
Leather Armor
Magic Orb 3
Broadsword
Grapple Hand
Fairy Wing
Rusted Staff
Flaming Cap
Elemental Orb
Knight's Shield
JP

Warrior: 90/90 - Job Level M
Cover
Guard
Two Handed
Advance
Blue Mage: 23/70 - Job Level 1
Fly
Ice Age
Pierce
Flurry
Chilled Breath
Mallet Bullet
Flame Slam
Flaming Dash
Vengeful Teleport
Slick Slap
Slam
Heavy Slap
Bite
Spit Poison
Hurricane Slash
Infectious Touch
Sporadic Bullets (Pink)
Sporadic Bullets (Blue)
Black Mage 4/20 - Job Level 1
Thunder
Fira
White Mage: 4/30 - Job Level 2
Cure (MQ)
Life
Poisona
Esuna
Monk: 90/100 - Job Level 4
Barehanded
Focus
Chakra
Counter
Thief: 4/110 - Job Level 2
Flee
Steal
Dark Knight: 136/150 - Job Level 1 (E)
Darkwave
Ranger: 0/15 - Job Level 0
Nothing yet.

Items

Potion
Phoenix Down
3 Points
3 Continues
418 Coins
Tings x0
Pound of Red Scrap Metal x5
Esuna
Fira

____________________

I have nothing to say right now.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
This is really not particularly speedy. Either of you have an idea to speed this up, or...
Over her shoulder, she chucks another fireball at the mushroom while talking.
thx to e r i k for layout


Continue moving northeast.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.

If nobody else has any better ideas, maybe go out and grind around Rose Town?
Officially a Mega Man addict.
Major thanks to Giga and Erik557 for the layout.
That sounds fine.

-----

Partycast Defense+.
Sure, level grind time.
Might as well keep on using Cutting Cleaver for the time being, unless the situation becomes dire or something.
Map of the Mushroom Kingdom

Samus/Crono/Solaire:

The trio exit town and head out to Blubble Lake to fight monsters. They then encounter another trio: A Fuzzy, K-9, and a Poppy Bro. Jr!


Battle ~ Trio VS Trio







Power Suit Mode
Currently Equipped Beam(s)
Power Beam

Beam Arsenal
Power Beam
Wave Beam
Charge Beam

Missile Attacks
Missile
Super Missile

Miscellaneous
Morph Ball
Suit Remove
Scan Visor
Punch
Hyper Mode

Samus can unlock a new move every 4 levels.
Morph Ball Mode
Unmorph
Morph Ball Bomb

Zero Suit Mode
Power Suit
3-Hit Combo
Dash Kick
Paralyzer
Paralyzer Charge
Plasma Whip
Plasma Wire
Block
Taunt

Suit Upgrades
None

Amalgamation Debugger
Missions
Messaging (0)
Warp
Debug (3)

Other Weaponry
None

Items

2 Remedies
349 Coins
Koopa Shell (E)
Cane
Normal Helmet (E)
Normal Chestplate (E)
Basic Shield (E)
Tonic
Knight Sword (E)
Thieves' Dagger (E)
Leather Boots (E)
Wooden Sword (E)
Bandana (E)
Basic Hammer



Moves
Slash
Cyclone
Wind Slash

Spells
Thunder
Cure (MQ)
Life

Locked Moves
???
???
???
???
???
???
DUAL TECHS
(Note: All Tech values under "Unlocked" are for both players.)

Kirby
Star Launch
???
???

Samus
Barrage
Thunder Wave
???

Solaire
Etheric Drain
???
???


Equipment
Weapon: Knight Sword
Helm: Senior's Hood
Armor: Senior's Robes
Misc.: MP Drain

Items

Tonic
Ether
0 Coins
Fire Flower
Nut
Goomnut x3
Maple Syrup
Refreshing Herb
Honey Syrup
Hide Tunic
Hide Cap

Key Items
Diamond Star


Basic Attack
Fire Star
Ice Star
Volt Star
Binary Fire
Binary Ice
Equipment

Weapon: None
Armor: Steel Chestplate
Armor2: Magic Pendant
Armor3: None

Unequipped: None

honestly this one's just here because 1) four icons over here look nice, and 2) i don't know what to do for giga's job system here, so [shrug] I thought of something to put here for now.
PASSIVES:
Etheric Return
Items

162 Coins
Amethyst Ring

Key Items
None.

____________________

Chewy/Kirby/Annabelle:

Turn 6:

-Kirby attempts another Cutting Cleaver, but missed!
-Chewy keeps spending 4FP for casting Defense+, giving everyone 17 Defense!
-The Monster Shroom uses Pollen, spreading allergic red pollen in the air! Nobody takes damage, but Kirby and Chewy become Confused for 3 turns! Once again, Annabelle avoids the nasty effects...
-One of the Defense+ spells wore off!
-Annabelle continues casting Fireball at the Monster Shroom for another (18!) damage!
-Annabelle takes (2) damage from the Poison!
-Kirby takes (1) damage from the Poison! Kirby is no longer Poisoned!


Battle ~ Night of the Living Fungus






Skills
Slide
Air Ball
Inhale
Copy Abilities

Stone:

Stone Change/Stone Smash
Stone Revert
Stone Uppercut
Mighty Uppercut
Bonus: +5 DEF

Cutter:

Cutter Boomerang
Cutter Dash
Cutting Cleaver
Final Cutter
Bonus: +2 ATK

Available Copy Ability spaces remaining: 0
Items

Thunder Bolt
POW Block
Nut
Red Chuchu Jelly x2
Honey Syrup
Super Mushroom x4
Goomnut x3
1-UP Mushroom
Super Nut
Mushroom
0 Coins



Commands

Exhaustion acts as "reverse MP": casting spells increases exhaustion, and MP restoration decreases it.

Attempting to overflow exhaustion while exhaustion is capped will begin to drain HP, at a ratio of 3HP:1EXH.

Moves without a level stated may be used innately.


Cannon off:

Fight

Stance Change

Cannon on:

- All moves have a certain exhaustion level.

- Unless stated, attacks do null-element damage.

(- EXH) Stance Change

(0 EXH) Flashlight

(1 EXH) Focus (Learned at Level 3)

(1 EXH) Welding Jet (Learned at Level 3)

(5 EXH) Wild Firing (Learned at Level 4)

(5 EXH) Focused Aiming (Learned at Level 3)

(8 EXH) Wide-Angle Beam (Learned at Level 5)

(12 EXH) Rapid-Fire (Learned at Level 20)

(20 EXH) Heaven Piercer (Learned at Level 26)

(20 EXH) Power Overwhelming (Learned at Level 28)

(50 EXH) Orbital Bombardment (Learned at Level 30)

(100 EXH) Locket Focus (Learned at Level 40)

(200 EXH) Final Chroma Blaster (Learned at Level 45)

(250 EXH) Reinforcement (Learned at Level 50)

(250 EXH) Reinforcement (Alt) (Learned at Level 50)

(9999 EXH) Royal Flare (Learned at Level 3)

(∞ EXH) True Royal Flare (Learned at Level 3)


Spell List

Fireball
Items

Flashlight
Batteries x2
Candy
Cure
0 Coins


Attacks
Bite
Roar
Shiny Coat
Bark
Frantic Frenzy
Lunge
Mad Hop

???
???
???
???
???
???
???
???
???

Passives
Red Metal
Rivalry
Metal Monster
Man of Mettle
Starsteel Alloy
Real Steel

???
???
???
Badges
Grapple Tooth (E)
Mobility Fist (E)

Equipment
Weapon: Thieves' Dagger
Armor: Imperfect Cracked Strong Armor
Misc. 1: Thieves' Medallion
Misc. 2: Advanced Altered Healing Amulet
Misc. 3: N/A

Items
Mushroom x4
Super Mushroom x2
Tings x372
Mana Cookie
Defense+
118 Coins
Peach's ???

____________________

Giga Otomia:

Forest Maze Map

Giga continues travelling the woods, eventually coming to a branching path. Ahead of him lies...more woods, but to his right, he can barely see what appears to be a fight at the edge of the woods, though the sunlight can make it rather hard to see from this angle and from this distance...This must be where the noise was coming from earlier, though.


Moves

Fight
Items
Helicopter Arms
Detachable Slime
Darkwave

Passive Skills:

Brave (0 stacks remain)
Default
Equip
Slime Monster

Equipped Skills:

Advance
Barehanded
Chakra

Equipment

Helmet: Knight's Helmet
Body: Shrine Maiden's Outfit
Left Hand: N/A
Right Hand: N/A
Other Equipped: MP Drain
Unequipped:
Leather Armor
Magic Orb 3
Broadsword
Grapple Hand
Fairy Wing
Rusted Staff
Flaming Cap
Elemental Orb
Knight's Shield
JP

Warrior: 90/90 - Job Level M
Cover
Guard
Two Handed
Advance
Blue Mage: 23/70 - Job Level 1
Fly
Ice Age
Pierce
Flurry
Chilled Breath
Mallet Bullet
Flame Slam
Flaming Dash
Vengeful Teleport
Slick Slap
Slam
Heavy Slap
Bite
Spit Poison
Hurricane Slash
Infectious Touch
Sporadic Bullets (Pink)
Sporadic Bullets (Blue)
Black Mage 4/20 - Job Level 1
Thunder
Fira
White Mage: 4/30 - Job Level 2
Cure (MQ)
Life
Poisona
Esuna
Monk: 90/100 - Job Level 4
Barehanded
Focus
Chakra
Counter
Thief: 4/110 - Job Level 2
Flee
Steal
Dark Knight: 136/150 - Job Level 1 (E)
Darkwave
Ranger: 0/15 - Job Level 0
Nothing yet.

Items

Potion
Phoenix Down
3 Points
3 Continues
418 Coins
Tings x0
Pound of Red Scrap Metal x5
Esuna
Fira

____________________

These Amalgamation statbars suck. We need newer ones.

You know what else we need a new one of? An Amalgamation world.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Keep moving toward the noise.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.

Missile the Poppy Bro Jr
Officially a Mega Man addict.
Major thanks to Giga and Erik557 for the layout.
Yeah, they're all in a line. Use Cyclone

-----

Do nothing this turn.
>line

Yeah, time to bust out the Binary Ice.
Guess what.
Fireball.
thx to e r i k for layout
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