Are any of you guys into any type of homebrew for other systems?
Originally posted by ft029
the mode 7 example isn't past the line yet.
But this:
Why this isn't a homebrew is beyond me.
But this:
Why this isn't a homebrew is beyond me.
I got into hacking because I grew up playing these old snes games as a kid and when I found out that I could edit some of my favorite games I got really excited.
When I first got introduced into hacking I noticed some hacks were of poor quality and I felt that a hack could be of equal or higher quality than the original game if done right.
I saw hacking as a way to honor my favorite games.
I am also a big SNES fan as I've been playing my SNES my whole life. A big goal of mine would be to make my very own SNES games from scratch. This way I can legally own the game. However, I don't know enough to code my own games.
I am more of a video game designer than a coder. I can code a little bit, but I'm still working on it. I am not at the level that I can code new blocks and sprites of whatever I want.
But with all the resources here, I can make many many games without all that coding. If this were a homebrew community instead of a hacking community my interest would be exactly the same as it is now.
I just have this fascination with creating games for the SNES. I've literally stared and played this system for so many years and now I can say that I can make games for it. For me, its a big time nostalgia thing.
Also for my game that I can working on Plextona, I didn't code any of those special things into the game. The biob did these and he is an amazing person. So if it were a homebrew then I wouldn't even know how to code anything or get anything to work.
I do wish that there existed a SNES homebrew game engine and program similar to what Lunar Magic is. Then I would be making my own homebrew games for sure and you would probably see lots of homebrew in general.
For my game Plextona, doing a hack is the next best thing to making a homebrew. Since I don't really have the abilities and resources to make it a homebrew, its going to be a hack. Unless someone wants to code a level editor or me with tons of sprites and blocks for me.
But I will say, I really like the idea of taking one game and transforming it into another game. For example I am really looking forward to the challenge of taking a 2D platformer and turning it into an overhead action RPG game. It makes you think in creative and interesting ways and I see it as an artform.