Description
A level based on SMB3 composed of 4 sublevels: Blocky, Desert, Water and Castle. Uses Boom Boom as the boss.
You can use the brick blocks from SMB3 as well as some custom enemies from that game. Some SMW enemies also use SMB3 graphics.
Difficulty: Normal-Hard
Custom Sprite list:
0E - Classic Goomba (All levels)
0F and 10 - Venus Fire Trap (All levels)
11 - Pile Driver Micro Goomba (Level 27)
12 - Fire Snake (Level 27)
13 - Blooper (Level 28)
14 - SMB3 Dry Bones (Level 29)
15 - Roto Disc (Level 29)
16 - Hot Foot (Level 29)
17 - Boom Boom (Level 2B)
Notes:
-All map16 tiles are in page 6
-If you can't find your tile in page 6, then use the original tile.
-Tile 60F is a brick block and tile 61F is a coin that turns into a brick block when the P-switch is active.
-Use tile 62F for brown used blocks so they don't turn into coins when the P-switch is active.
-For brick blocks that have coins/powerups inside use turn blocks. Don't use regular turn blocks though.
-All sprites and variations can be found in the custom sprites page.
Level 3: Blocky (08 screens)
00 - FuriousVampire*
01 - Alex119098*
02 - SwagAssMustafa*
03 - Green Jerry*
04 - Shiny Ninetales*
05 - Najeraldo*
06 - Alex119098*
07 -
08 -
Level 27: Desert (09 screens)
00 - SwagAssMustafa*
01 - Najeraldo*
02 - Alex119098*
03 - FuriousVampire*
04 - Shiny Ninetales*
05 - SwagAssMustafa*
06 - Alex119098*
07 - Green Jerry*
08 -
09 -
Level 28: Water (07 screens)
00 - SwagAssMustafa*
01 - Najeraldo*
02 - Alex119098*
03 - Shiny Ninetales*
04 - FuriousVampire*
05 -
06 -
07 -
Level 29: Castle (0A screens)
00 - SwagAssMustafa*
01 - Alex119098*
02 - Najeraldo*
03 - Alex119098*
04 - FuriousVampire*
05 - Shiny Ninetales*
06 - Green Jerry*
07 -
08 -
09 -
0A -
Level 2B: Boss
00 - FuriousVampire*
A level based on SMB3 composed of 4 sublevels: Blocky, Desert, Water and Castle. Uses Boom Boom as the boss.
You can use the brick blocks from SMB3 as well as some custom enemies from that game. Some SMW enemies also use SMB3 graphics.
Difficulty: Normal-Hard
Custom Sprite list:
0E - Classic Goomba (All levels)
0F and 10 - Venus Fire Trap (All levels)
11 - Pile Driver Micro Goomba (Level 27)
12 - Fire Snake (Level 27)
13 - Blooper (Level 28)
14 - SMB3 Dry Bones (Level 29)
15 - Roto Disc (Level 29)
16 - Hot Foot (Level 29)
17 - Boom Boom (Level 2B)
Notes:
-All map16 tiles are in page 6
-If you can't find your tile in page 6, then use the original tile.
-Tile 60F is a brick block and tile 61F is a coin that turns into a brick block when the P-switch is active.
-Use tile 62F for brown used blocks so they don't turn into coins when the P-switch is active.
-For brick blocks that have coins/powerups inside use turn blocks. Don't use regular turn blocks though.
-All sprites and variations can be found in the custom sprites page.
Level 3: Blocky (08 screens)
00 - FuriousVampire*
01 - Alex119098*
02 - SwagAssMustafa*
03 - Green Jerry*
04 - Shiny Ninetales*
05 - Najeraldo*
06 - Alex119098*
07 -
08 -
Level 27: Desert (09 screens)
00 - SwagAssMustafa*
01 - Najeraldo*
02 - Alex119098*
03 - FuriousVampire*
04 - Shiny Ninetales*
05 - SwagAssMustafa*
06 - Alex119098*
07 - Green Jerry*
08 -
09 -
Level 28: Water (07 screens)
00 - SwagAssMustafa*
01 - Najeraldo*
02 - Alex119098*
03 - Shiny Ninetales*
04 - FuriousVampire*
05 -
06 -
07 -
Level 29: Castle (0A screens)
00 - SwagAssMustafa*
01 - Alex119098*
02 - Najeraldo*
03 - Alex119098*
04 - FuriousVampire*
05 - Shiny Ninetales*
06 - Green Jerry*
07 -
08 -
09 -
0A -
Level 2B: Boss
00 - FuriousVampire*