Originally posted by ThomasYou can make small changes by modifying the table at
$0EF9, but you won't be able to move existing counters around this way. If you need to actually rearrange things, you'll have to create an actual patch (most likely to the routine at $008E1A). All you'd really need to do in the patch though is just add an exception for your level that runs different code.
Alright. I think I'll just use the timer patch instead, as for I think that one might better suit my purpose anyways.
Currently working on:
Super Kekcroc World 4 (lol jk)