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Super Mario: Power Star Expedition

Hello, everybody. Today, I present to you my SM64 ROM hack, Super Mario: Power Star Expedition. Information and screenshots can be found below.

Features
- 10 brand new main courses and 9 brand new secret courses;
- new textures (from MKWii, NSMBW, SMG2, etc.);
- new music;
- brand new hub world; and
- new backgrounds.

Progress
Main courses: 0/10 <- Three models are pretty close to completion, though.
Secret courses: 0/9
Music: ~5%
Hub World: 0%
Backgrounds: ~60% <- I didn't make any backgrounds, I just simply resized and imported the ones that I found.

Screenshots (from SketchUp Make 2016)

Course 1: Goomba Grasslands (about 85% done)
http://imgur.com/eBycFsy
http://imgur.com/r5VvwPj
http://imgur.com/y89utXE

Stars
Star 1: King Bob-omb on the Tower
Star 2: The Star on the Roof
Star 3: The Forest Maze
Star 4: Obtain the 8 Red Coins
Star 5: The Submerged Switch
Star 6: Goomba Grasslands at Night

Bugs I have to fix and things I need to add
- Reposition some textures and fix some collision errors.
- Make forest maze for Star 3.
- Make slightly modified and darker version of completed model for Star 6.
- And more.

Enemies that may be in the level
- Goombas,
- Koopas (their shells cannot be stolen),
- Piranha Plants,
- King Bob-omb (main boss),
- Bob-ombs,
- etc.

Course 3: Hot, Hot Desert (about 75% done)
http://imgur.com/CC3bwLy
http://imgur.com/iX2z8nW

The textures in this course aren't too great in my opinion, but I guess they will work. If you really don't like the textures and want me to change them, however, I will.

Stars
Star 1: Climb to the Narrow Cliff
Star 2: The Sandy Slide
Star 3: Sandy Race with Koopa the Quick
Star 4: Eyerok's Dangerous Pyramid
Star 5: Red Coins in the Pyramid
Star 6: The Five Ancient Coins

Bugs I have to fix and things I need to add
- Reposition some textures and fix a few collision errors.
- Make slide for Star 2.
- Make inside of pyramid for area 2 and boss arena for area 3.
- And more.

Enemies that may be in the level
- Goombas,
- Koopas (their shells cannot be stolen),
- Pokeys,
- Fly Guys,
- Grindels,
- Chain Chomp,
- Eyerok (main boss),
- Fire Bars,
- etc.

Course 4: Red Leaf Forest (about 45% done)
http://imgur.com/XeMberE
http://imgur.com/WD3fdaH

Stars
Star 1: Shoot to the Star in the Tree
Star 2: Race to the Big Tree
Star 3: Wiggler's Revenge
Star 4: Secret Passageway in the Cave
Star 5: Red Coins in the Cave
Star 6: Metal Mario Run

Bugs I have to fix and things I need to add
- Reposition some textures and fix major collision errors.
- Make another large portion in the first area of the level.
- Make two more different types of trees.
- Make Wiggler battle arena for area 2.
- Make cave part for area 3.
- And more.

Enemies that may be in the level
- Goombas,
- Koopas (their shells cannot be stolen),
- Fly Guys,
- Wiggler (main boss),
- Kuromames,
- etc.

Course 8: Galactic Spaceway (about 75% done)
http://imgur.com/wpekIzr  
http://imgur.com/EiKMDSP  
http://imgur.com/Y3Sni3J  
http://imgur.com/ovIWTW8 
http://imgur.com/NWv3Fko  

Stars
Star 1: Climb to the Highest Point 
Star 2: Inside the Damaged Spaceship 
Star 3: Shell Ride on Acid 
Star 4: Scattered Red Coins 
Star 5: On Top of the Dome 
Star 6: Secrets in the Craters 

Course 10: Heavy Metal Factory (about 35% done)
http://i.imgur.com/nPTLScp.jpg
http://i.imgur.com/Q6iBamB.jpg 
http://i.imgur.com/k90y9Vw.jpg

Courses

Main courses (names can change)
Course 1: Goomba Grasslands
Course 2: Swampy Cavern
Course 3: Hot, Hot Desert
Course 4: Red Leaf Forest
Course 5: Frigid Lava Land
Course 6: Spooky Ghost Mansion
Course 7: Foggy, Flooded Cave
Course 8: Galactic Spaceway
Course 9: Scorching Volcano
Course 10: Heavy Metal Factory

Secret courses (names can change)
- Spooky Metal Cap Cavern
- Invisible Cap level <- This level doesn't have a name yet. Also, this level will be similar to Cosmic Cove Galaxy.
- Wing Cap level <- This level doesn't have a name yet. Also, this level will be rainbow themed.
- King Whomp's Icy Fortress <- This is the first Bowser level.
- Bowser's Spooky Castle <- This is the second Bowser level.
- Final Bowser level <- This level doesn't have a name yet. Also, this level will contain two Power Stars.
- Beach level <- This level doesn't have a name yet.
- Sky level <- This level doesn't have a name yet.
- Toy level <- This level doesn't have a name yet.

Potential story for the game
Once again, Peach has been kidnapped. But this time she wasn't kidnapped by Bowser, or that's what Mario believes. Mario thinks that he killed Bowser in Super Mario 64. The truth is that he did, but Bowser came back as a ghost and you have to fight him in the second Bowser level (he is just Big Boo). Upon defeating him in the second castle, Mario is rewared with a key and he believes that he will never see Bowser again. However, in the last Bowser level, Mario meets up with Bowser again--but this time he is in his regular form due to Kamek's magic.

(This story will probably be scrapped because it's really bad.)

Final notes and help
I started making this hack on September 17th, 2016. As you can clearly tell I haven't made much progress in that time span. This is because of school and sometimes--but not very often--my lack of motivation. I really hope that I can complete this hack and make it as fun to play as possible. Also, I need help with music. I can obtain some of the .m64 files from SMWCentral, but not all of them. So if anybody is interested in helping, please send a PM to me with examples of your work. And before anyone asks, that is the only thing I need help with. Anyway, I think I covered everything. Thank you for reading. #ab{:)}

Oh, and by the way, don't forget to give me some feedback. If a lot of people don't like my 3D modeling, then I might restart since this hack is in its early stages.

Note: I copied and pasted this thread from my thread of this hack on Kuribo64.
The models look decent, but I think you should try to use textures that are not from SM64, since it'd make it more unique looking.
Team CornersoftYoutube
Thank you for the feedback. #ab{:)}

Most of the textures are from SMG2, actually; I only used a few from SM64.

Also, I made two new textures recently. Here they are:

Pipe texture
Pipe texture in SketchUp
Castle floor texture
Castle floor texture in SketchUp

Tell me if you think I should use them or not. And by the way, don't forget to give me some feedback on the screenshots in the first post.
During the past few months, I have got quite a bit done for this hack. I scrapped the old Red Leaf Forest and almost finished modeling the new version; I almost finished modeling the final Bowser level; I finished modeling the first Bowser course but still need to apply and reposition a few textures; I modeled some of the first hub world; I fixed and added a few things in Hot, Hot Desert and Goomba Grasslands; I almost finished modeling Scorching Volcano; and I started modeling Foggy, Flooded Cave.

If you want to see a few screenshots, please request which ones you want to see and I will post them.
Here is a screenshot of a course that I had just started recently:

Spooky Ghost Mansion

Also, here are a couple of screenshots of a course that is very close to completion:

Scorching Volcano (name will change) Pic 1
Scorching Volcano Pic 2

For this course, all I need to do is fix a few minor things, align a few more textures, and finish the volcano part.

Once again, feedback will be greatly appreciated. #ab{:)}
Looks great! I'm really looking forward to this hack! #tb{:D}
A word fitly spoken is like apples of gold in pictures of silver.
--Proverbs 25:11
Well, I figured that I should post an update for the very few people who care about this project, so here it goes.

So, this project is just over a year old now. That's actually really hard to believe. Unfortunately, in that time, I got very little done. At the moment, I currently have 3 incomplete main level models, 6 incomplete side course models, and some other minor things done. That's it. If you look at the main post, though, you will notice that there are screenshots from more than 3 of the main courses. Well, that's because most of those models have now been scrapped. Specifically, I scrapped courses 1, 4, 8, and 9. So the only old courses that remain are 3, 6, and 10. By the way, I don't have a release date for this. I'm hoping to finish this by next year, but that probably won't happen.

Anyway, I'll just leave this screenshot of the secret sky level here (this is the level I'm currently working on):

https://i.imgur.com/ICfsRxc.png

This level will contain three parts, one being a sky area, which is what you see above, another will be a dark cave area, and the last one will a sky/rainforest area. Also, I will finish the UV mapping later. Finally, the only thing not made by me in that screenshot is the cloud next to the starting platform; it's actually from Super Mario Galaxy.

So, uh, yeah, that's everything I wanted to say. If you want, you can post feedback. I would really appreciate it.
Nice work! I really like the way that sky level pic looks. Keep up the good work! #tb{:D}
A word fitly spoken is like apples of gold in pictures of silver.
--Proverbs 25:11
Thank you for those kind words again, J_128. I really appreciate it. Also, here's a screenshot of a subarea in Goomba Skylands (yes, I changed the name):

http://i.imgur.com/fMnpLll.jpg

I know it's not a lot to look at right now, but I am aiming to post screenshots more frequently, so you should expect screenshots like this that don't reveal a lot. It's actually a good way to show that I'm still working on the hack without spoiling too much. Oh, and that platform took forever to model, by the way.
Looks Great! #smw{:TUP:}
A word fitly spoken is like apples of gold in pictures of silver.
--Proverbs 25:11
That looks really nice so far! It gives me an old school game vibe from the 80s. Nice job!
Congratulations! You have just met BroDute's number 1 fangirl.


Thank you! :) Anyway, I made some more progress in course 10. Here are some screenshots:

https://i.imgur.com/aSARYNb.png
https://i.imgur.com/nSHQ4nV.png
https://i.imgur.com/dgzibVp.png
https://i.imgur.com/D1f07MS.png

I know the course isn't too different, but I kind of just wanted to post some screenshots, so there they are. Also, this level already has over 9,000 polygons in it somehow, and I'm not even halfway done. That kind of worries me, as I believe SM64 can only support up to 20,000 polygons. But, I can probably delete quite a few polygons for the collision map, so hopefully there won't be an issue.
Once again, this hack is looking great! I'm really eager to try it out. Great work! #tb{:D}
A word fitly spoken is like apples of gold in pictures of silver.
--Proverbs 25:11
Well, I have some bad news: I'm probably going to cancel this project.

It really seems like I am getting absolutely nowhere with it, and I feel like if I were to finish it, it would take a couple more years, and I don't think I'm willing to spend that much time on this project. I mean, I started working on this over a year ago, and all I have are a few incomplete models. I am not saying that I don't enjoy making models for this hack, because I actually do, but I just can't seem to get a single one complete, and I have lost a lot of motivation because of that.

Also, I just started to work on my New Super Mario Bros Wii hack again, and I am really enjoying that, and it is easier to get things done.

Finally, just to be clear, I don't know for sure if this hack will die, but it is more than likely to happen. So, if it does happen, I may polish some or all of the incomplete models a bit and release a patch (if enough people want me to do so). Anyway, I think I covered everything; thank you for reading. I hope you understand.
This hack has changed to Super Mario: Red Star Expedition. The thread can be found here.
Not sure that you had to start a whole new thread and you could have just renamed this one but OK. I hope that you can get somewhere with it though!
Congratulations! You have just met BroDute's number 1 fangirl.