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The General Resource Help Thread

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Originally posted by Meirdent
Originally posted by SimFan96
Also, does anybody know where I can find the block where if Mario passes through it, it removes his current powerup state and forces him to be small. Here it is in action: https://youtu.be/_sK8pq7HTAU?t=2m31s

Code
db $42
JMP Main : JMP Main : JMP Main
JMP Return : JMP Return : JMP Return : JMP Return
JMP Main : JMP Main : JMP Main

Main:
	STZ $19
Return:
	RTL

It's way too simple to bother keeping in the custom blocks section.

Altnatively, you can use these powerup blocks which feature an animation for changing the powerup.
Thank you for both of your replies Meirdent and MFG!

I never realized the simplicity of both of these solutions, thanks so much for the blocks, code, and solution for the level tiles! I really appreciate it :)
recently i was using lunar magic's internal emulator, when i closed the internal emulator, mario disappeared! he was still where i placed him, but i couldn't see or grab him at all. has anyone else experienced this? how to i make him show up again?
Sounds like you might have hit F5, F6, and/or F7, which toggle the main entrance, secondary entrances, and midway entrance, respectively. Hit one of the buttons to show Mario again. Alternatively, toggle it from the View menu.
Does anybody know the song that plays in this hack at 0:00? Thanks!
Originally posted by SimFan96
Does anybody know the song that plays in this hack at 0:00? Thanks!

It's Final Fantasy II - Cave.
Originally posted by Telinc1
Originally posted by SimFan96
Does anybody know the song that plays in this hack at 0:00? Thanks!

It's Final Fantasy II - Cave.


Thank you so much!! I really appreciate it! :)
Any song that fits this level:


and this map?




Hello! I'm looking for a package of Japanese songs, I look this threadbut unfortunately the links do not work! Does anyone still have this package?
Hello everyone! So I was looking for a couple of blocks and couldn't find any on here. Some of them are:

A block that shatters via a throwable sprite when hit by any side of the block (except the top), the one on the site only shatters by throwing it from the bottom (items such as a key, koopa shell, etc. can shatter the block)

A block that is solid but is passable upon collecting 30 coins within the level itself.

As a side note, some of these are in the very old Blocktool. Are there any alternatives to some of these or disassembled versions of them to use with GPS? Some of the blocks included aren't uploaded or recreated on SMWC. I tried recreating the block within Blockreator and couldn't get it to work nor find a tutorial on the tool, so this is why I wanted to ask where I could find these or recreate them.

My apologies for the multiple posts, but if anybody could help me out I'd highly appreciate it! Thank you and have a wonderful day!
Originally posted by SimFan96
Hello everyone! So I was looking for a couple of blocks and couldn't find any on here. Some of them are:

Originally posted by SimFan96
A block that shatters via a throwable sprite when hit by any side of the block (except the top), the one on the site only shatters by throwing it from the bottom (items such as a key, koopa shell, etc. can shatter the block)

Not that I know. It is possible to modify a SMB3 brick in a such way that only a sprite shatters it.

Originally posted by SimFan96
A block that is solid but is passable upon collecting 30 coins within the level itself.

Try this one:
Code
db $37
JMP Yes : JMP Yes : JMP Yes
JMP Yes : JMP Yes
JMP Yes : JMP Yes
JMP Yes : JMP Yes : JMP Yes
JMP Yes : JMP Yes

Yes:
	LDA $0DC0
	BNE Return
	LDY #$00
	LDA #$25
	STA $1693
Return
RTL

The block should act like 130.

Also, is there any specific reason that you chose 30? Just asking because the green star block functions similarily i.e. if you collect 30 coins then you get a 1-up.

Originally posted by SimFan96
As a side note, some of these are in the very old Blocktool. Are there any alternatives to some of these or disassembled versions of them to use with GPS? Some of the blocks included aren't uploaded or recreated on SMWC. I tried recreating the block within Blockreator and couldn't get it to work nor find a tutorial on the tool, so this is why I wanted to ask where I could find these or recreate them.

The problem is that you didn't specify the blocks you can't find.

Tag (div) was not closed.
Tag (div) was not closed.
Does anybody know these songs from Morton's Empire?
Into Spiky Branches
The Void
Originally posted by devlin_76

This?
Windowless ride, feeling alive
Are you alive or just breathing?
Originally posted by MarioFanGamer

Originally posted by SimFan96
A block that shatters via a throwable sprite when hit by any side of the block (except the top), the one on the site only shatters by throwing it from the bottom (items such as a key, koopa shell, etc. can shatter the block)

Not that I know. It is possible to modify a SMB3 brick in a such way that only a sprite shatters it.

Originally posted by SimFan96
A block that is solid but is passable upon collecting 30 coins within the level itself.

Try this one:
Code
db $37
JMP Yes : JMP Yes : JMP Yes
JMP Yes : JMP Yes
JMP Yes : JMP Yes
JMP Yes : JMP Yes : JMP Yes
JMP Yes : JMP Yes

Yes:
	LDA $0DC0
	BNE Return
	LDY #$00
	LDA #$25
	STA $1693
Return
RTL

The block should act like 130.

Also, is there any specific reason that you chose 30? Just asking because the green star block functions similarily i.e. if you collect 30 coins then you get a 1-up.

Originally posted by SimFan96
As a side note, some of these are in the very old Blocktool. Are there any alternatives to some of these or disassembled versions of them to use with GPS? Some of the blocks included aren't uploaded or recreated on SMWC. I tried recreating the block within Blockreator and couldn't get it to work nor find a tutorial on the tool, so this is why I wanted to ask where I could find these or recreate them.

The problem is that you didn't specify the blocks you can't find.


Thank you very much for all of your help, MFG!

I'll look into the SMB3 block and see what I can find in order to make it act like this, mainly removing Mario smashing the block from below or having the ability to cape smash it.

That code for the 30 coin block worked flawlessly, thank you! The reason why I wanted this code in specific is because I'm working on fixing an old romhack which uses the block from BlockTool which was the "Passable with 30 or More Coins Block" which had the same function as described.

My apologies for being unspecific. I was looking to see if there was someone who remade all of the BlockTool blocks, or if there even is the existence of these blocks that are standalone from the original old BlockTool. Mainly what I was looking for were some of the speed blocks included in the program (such as in this video https://youtu.be/TMfsKXt96kQ?t=20m5s) and those appearing/disappearing blocks (https://youtu.be/2sAASk6drP8?t=1m56s)

Thanks again for all of your help when it comes to helping me out on the site, I really appreciate it!
You need to fix the quotes in your post. The one which supposedly quotes me should be removed and "your" quote inside "my" quote actually quotes me.

Originally posted by SimFan96
That code for the 30 coin block worked flawlessly, thank you! The reason why I wanted this code in specific is because I'm working on fixing an old romhack which uses the block from BlockTool which was the "Passable with 30 or More Coins Block" which had the same function as described.

So it was more of a coincidence on your side. Because as explained in my other post, the function is similar to the green star block from the original game, even using the same amount of coins (30).

Originally posted by SimFan96
My apologies for being unspecific. I was looking to see if there was someone who remade all of the BlockTool blocks, or if there even is the existence of these blocks that are standalone from the original old BlockTool. Mainly what I was looking for were some of the speed blocks included in the program (such as in this video https://youtu.be/TMfsKXt96kQ?t=20m5s) and those appearing/disappearing blocks (https://youtu.be/2sAASk6drP8?t=1m56s)

The speed block is easily recreated as all they do is to set Mario's speed to a certain value. Blockreator allows you to do this by using "Set player's x speed to a certain value".
The disappearing/ appearing blocks are found under the name "Framal Blocks" behave the same: They're solid or not on certain frames.
Does anyone know where I can find a block set that can teleport the player to the overworld and activate the regular/secret exit without having Mario do the Course Clear walk? Just warp right back to the overworld?
@dggonzalz

Code
!ExitType = $01	;01 = Normal exit, 02 = Secret exit

db $42
JMP Main : JMP Main : JMP Main
JMP Return : JMP Return : JMP Return : JMP Return
JMP Main : JMP Main : JMP Main

Main:
	LDA $0DD5
	BEQ $02
	BPL Return

	LDA #!ExitType
	STA $13CE
	STA $0DD5

	INC $1DE9

	LDA #$0B
	STA $0100
Return:
	RTL

Set it to act as whatever you want.
Does anybody have or know where I can find the original smwedit/edit1754's SMB3 Fire Chomp that works for Romi's Spritetool?

The only one available is the PIXI one and I cannot get PIXI to work for inserting certain sprites, it's not in the old sprite archives either like the others.

Thank you so much in advance!
Originally posted by SimFan96
Does anybody have or know where I can find the original smwedit/edit1754's SMB3 Fire Chomp that works for Romi's Spritetool?

The only one available is the PIXI one and I cannot get PIXI to work for inserting certain sprites, it's not in the old sprite archives either like the others.

Thank you so much in advance!


Here you go
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