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Donkey Kong 3: Another Rise! (Smw Hack)

A third game of DK, Just like the original NES Trilogy, And just like the original trilogy, This is the last in the series

-Story-
After the events in Donkey Kong 2 "Jumpman" decides to take a third chance to get Pauline once for all, How high can get?

-Featuring-
8 Bit graphics
unsampled ports
custom blocks and patches
4 not so fun stages

-Screenshots Time-








Enjoy the hack!

Blablabla GIMME!
While I was playing, this happened in the last stage:




Let me start of by saying, I did not play the other two hacks.
Overall I found the hack to be pretty alright, however some setions just bring the (level design of the) hack down quite a lot.
My biggest issue is the difficulty curve. The first level was all fine, the second one as well
(other than the cheap hits by goombas/koopas just falling right onto you, leaving you with no time to react).
However the third level presents a huge difficulty spike that I found very off-puttting.
The difficulty comes from a few jumps being ten times harder than the rest. Examples being the required shell jump and the ~three following screens.
I have similar issues with the last level, especially with some of the tight jumps in the second half.
Other than that I really enjoy the art style and overall charme.
Check out my new hack thread: