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Pepper Grinder v0.2

Kaizo

Hi! What used to be a small attempt to take a look at whether a VCLDX level had any secrets came out to be a small SMW hack. It's designed to teach the player some kaizo tricks, and while challenging, it tries to introduce the player to the concepts without being an ass to them.

It is heavily incomplete, and janky as hell; I'd very much appreciate advice as to how to improve it.

Screenshots ( 2x Zoom)


Download BPS file
Sorry for backseat modding a bit, but there is a kaizo section for hacks like this. For the rest though, this looks sweet for a kaizo noob like me. I'll give it a shot someday.
Originally posted by Minuy600
there is a kaizo section for hacks like this

I've thought of posting it in there, but as of right now, the normal exits are barely the difficulty of kaizo hacks; however, I'm not sure what is the threshold of "kaizo"; if the community deems it too hard, I'm going to move the thread to that section.
This is definitely kaizo, so I'm moving it to the appropriate subforum...

Pretty decent so far, and it serves as a small introductory hack despite some issues. Some parts are a bit hard to be done savestateless, such as the koopa hopping while midair segments and maybe Castle of Tears (possibly the last level of the demo?).
Pirahna Plains also let me go above the level after collecting the midpoint, skipping a good bunch of it.

It's also hard to grab the mushroom after returning from the midpoint in Spiny Hideout, since the entrance doesn't freeze and it runs away from me as a result.

Good luck with the rest of the hack!
Windowless ride, feeling alive
Are you alive or just breathing?
Thanks for moving the topic.

Castle of Tears is meant to be a very hard level, as the name suggests, and it will be moved much further down the line.

The hack's difficulty depends on whether you use savestates or not, and use of them is encouraged for newer players.

As for the Spiny Hideout midpoint: is there a way to give the player a mushroom without relying on an extra transition, ASM or new entities? I might be able to do something like change the level ID on the map at runtime, but right now I'm not too good at ASM editing.
EDIT: I've moved the mushroom location, holding X+right should now give you the mushroom regardless of the above.

Also, thanks for the heads up on the Pirahna Plains cheese, the rope bridge wasn't there originally and I completely forgot to check it.
So I've taken a few to improve the hack. Recently I've become a lot more competent at ASM, and so I've decided to make more levels, including a completely new custom boss.

Here's the video of the main path (contains spoilers, obviously):



Download

Edit: apparently the SA-1 pack I was using is not compatible with latest Snes9x, so please use either an earlier version, or bsnes for the time being. It works fine in bizhawk.
Edit 2: the latest version hopefully works fine. It still blows up snes9x-gtk, but I'm pretty sure that's the git version being wonky.

Kaizo