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Vertical scroll or not?

The title says it all. Do you prefer the (usually) more openly designed level with vertical scroll at will enabled, or the more packed levels with No Vertical scroll?

I have the tendency to build open levels with lots of secrets, so I use Vertical Scroll at will 90% of the time (even for closed caverns or castles: I just adjust the ceiling/floor), but I also see some benefits of working with No Vertical scroll; for example, I think it makes designing setups a lot easier (and that may be the reason I see it predomines in the majority of the hacks). What are your thoughts?

Vertical scroll at will, I always enable that, even tho' not to the extent like I did it back then.
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I try to keep both vertical and non-vertical scrolling, but the vertical scrolling appears in many levels in my romhack a lot more than non-vertical scrolling.

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I pretty much always have vertical scroll enabled unless the level contains a moving foreground layer, and sometimes even then.

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Virtually always yes. I don't think I have a single level that doesn't, except for the intro. My level style is not very similar to vanilla SMW.
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I tend to disable it so I can keep better control of the player's experience. I have experimented having it enabled to make more open, exploration-esque levels.
It's funny how that one setting to me makes the level making completely different.
It's easily the best thing I've done
So why the empty numb?
I always tend to enable vertical scroll except in very specific cases. I really don't have any preference honestly, as long as the level is actually fun.
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