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Problems with ExGFX

hello !
As you can see, I'm kinda new on the forum and for using Lunar magic =P
I manage to put custom music so now I'm trying to put some custom foreground and background as well but I have severals problems.

I was following this tutorial :
https://www.smwcentral.net/?p=viewthread&t=93133#part-2-1

And after doing this:
https://www.zupimages.net/direct/up/18/42/bt3a.png

It mess up with the coin block and other normal block as well like this:
https://www.zupimages.net/direct/up/18/42/f7px.png

Anyone have a solution or something please ?
I have no idea how to fix that =/
(It may link with the fact that Lunar ask me to to convert the gfx file to 4bpp from 3bpp but I have no idea how to do that as well)
Sorry the double post.
It seems that I forgot to push the red and green mushroom before importing the ExGFX. Well I have done it but after, I for some reason wipe the rom and made a new one and forgot to do that again x)

But I really wonder now how you people are organizing your ExGFX folder ?
When you have a lot of foreground and background it must be a mess no ?
Hey there, welcome to the site. #tb{:)}

Glad you solved your problem. As I mentioned in the tutorial, when you're using ExGFX on a ROM for the first time, you should extract and re-insert the regular GFX first (#lm{extgfx} and #lm{insgfx}) to make sure they're in the correct format (4bpp as opposed to 3bpp). That's what you forgot this time, so yeah.

As for organizing... the "ExGraphics" folder is bound to be a mess. If you want to keep track of them, you pretty much need to take notes manually.