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Need some help with fixing the SMB1 Bowser Redux sprite

Hi guys,

Now, it's not too often I need help fixing a custom sprite, yet this is a big one, thus I have a funny feeling I am going to need some real help with it, considering I haven't been able to find sufficient information on using this sprite in question.

The custom sprite I'm talking about is one I'm seriously thinking of using, namely Ixtab's SMB1 Bowser Redux custom sprite. I'm thinking I'll use this sprite as the final boss in my hack, and even though I have gotten it to work with PIXI, it's not quite working the way it was made; for starters the sprite can't shoot the fireball that explodes at Mario's feet, and when the falling spikes are generated, their graphics are glitched (I made sure to insert the falling spike disassembly into my hack since I presume this Bowser sprite requires it, right?). I also noticed some falling spikes that are generated end up generating inside Bowser, meaning they only fall when this Bowser is knocked far enough back for Mario to make them fall off the screen (I am 100% certain this replaced the exploding fireballs; I have no idea if they were meant to be a separate sprite or not).

I'm gonna show you guys a video I stumbled across on YouTube showing this boss in action, just incase there is someone here unfamiliar with the sprite. While there is a second video, I'm very sure it shows an older version of the sprite, since there are a few throw blocks to make up for the sprite's then-inability to spawn Koopa Paratroopas.

Here's the first video (the sprite's "real" attack patterns are shown in the first half or so):



So yeah, if anyone can fix up this sprite, I'd appreciate it (and I'm sure Darkbloom would too, since I noticed posts of his on Discord that have to do with this sprite).

A big thanks in advance.