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DKC 2 Hacking

Let me premise this by saying there is no way in hell I would be able to pull off creating a program hacking or making a rom hack for Donkey Kong Country or Donkey Kong Country 2, but is it possible?

The graphics in those games are quite a bit more complex because they are added in at the end, which is why they look so much more realistic than most graphics on the SNES. But is it possible to hack these games?

I would love to play kaizo DKC 2 or something. That would be totally rad, haha. I just don't know what would go into something like that.

I feel like this is something RPG Hacker would know something about.
                                                                                                                  
                              
Well... Yeah. I'm sure making any level editor for any game is feasible. Just look through the code and find all the level/sprite data. Track down all the possible combinations for the sprites and tiles. I'll give you a hint. From what Iv'e heard. The levels themselves aren't made of level objects like in the Mario games, There made of huge chunks like in Sonic. Also from what I've heard these chunks aren't made of separate 16x16 tiles like in most other games, These chunks just come the way they are. From my experience as well. The sprite data is for the most part always separate from the actual level data.

If you then found all the level/sprite data and got everything you want down! Then you want to make a level editor for these games just learn a simple programming language like visual basic or java. Hope that helps!


Originally posted by The Yak Smoker
Well... Yeah. I'm sure making any level editor for any game is feasible. Just look through the code and find all the level/sprite data. Track down all the possible combinations for the sprites and tiles. I'll give you a hint. From what Iv'e heard. The levels themselves aren't made of level objects like in the Mario games, There made of huge chunks like in Sonic. Also from what I've heard these chunks aren't made of separate 16x16 tiles like in most other games, These chunks just come the way they are. From my experience as well. The sprite data is for the most part always separate from the actual level data.

If you then found all the level/sprite data and got everything you want down! Then you want to make a level editor for these games just learn a simple programming language like visual basic or java. Hope that helps!


I agree with almost all Yak Smoker said. The detail is that programming a tool that hacks some game is directly related to how all the data is stored, being layer or sprite data. Also, it's good to have a knowledge of the other things that happen inside the game, so you can, for example, apply hacks to add new features and such (like SMW). As the language itself, I wouldn't use Visual Basic to code a tool. Java is debatable... it is slow, despite offering a vast array of resources. I'd recommend, for tools to hack games, either C++, C# and, in a minor scale, Python.





Dream team (feed them, please):






It is certainly possible to edit the DKC games.
I remember that a Japanese hacker is supposedly working on a new editor for it, but I don't know how up-to-date this information is.

For futurer reference, it may be wise to frequent this site here to track future progress:

http://www.dkc-atlas.com/forum/viewforum.php?f=26&sid=794bfd448605188506938f0e9666dfdc
There's a good number of DKC 1/2/3 hacks, and a few of them are completed as well as good fun to play.

Check this link for a list of all hacks found by the community: https://docs.google.com/document/d/19IH3owCACgiWgHqSXtqupB5WeFXXz4UmCB9JvwsQWUg

The DKC2 hacks I find highly worth playing are Unveiled, The Lost Levels, AneSDK2, and The Kremling's Revenge.

DKC2 hacking tools are quite limited/basic (I believe the most commonly used tool is called SDK2 Editor), and hackers in this community generally don't like sharing their information.