Unfortunately with the Lunar Magic 3.00 collaboration with FuSoYa, I could not produce anything release/final worthy for this C3. Hope that's understandable.
I also have a personal polity of only releasing new content here, so SA-1 Pack updates, SnesGFX updates, SpriteTip, etc., even Lunar Magic itself would not ever appear here under my name.
However, one thing I have noticed is the C3 request threads got really popular. That's awesome. But nobody had the courage to take tools requests yet (or at least I'm aware into). So let's make this small game happen!
The Ultimate Tool Request - With quality warranted by Vitor Vilela!
Tools are awesome because you can do anything in any SMW hacking department.
Graphical Tools
Graphic based tools are tool that can be used to rip, insert, process and manipulate graphics. Also allows for setting up levels and even sprites for advanced SMW hacks.
SnesGFX is an example of graphical tool.
Musical Tools
Music based tools are awesome example that with tools you have no limits for them. They can assist you with ripping, processing, debugging, listening and much more. What else is left for them?
BRR Player is the one of the music tools made by me. Allows for tuning and listening .brr files directly.
ASM Tools
ASM and tools are the perfect but underrated combination. It allows you for automating processes and generating high level code that offers non-ASM coders the opportunity to insert custom ASM hacks and for ASM coders opportunity to make its work slight faster.
UberASM Tool took down the limitations of using the patch version and made the UberASM Repository possible thanks for it. Still there is much more that can be worked on and expect improvements for the next months to come in.
Sprite-assist Tools
With sprites and custom sprites, you can't just write tools to insert and edit them, but also make analysis, combinations and even generate some.
For example, custom sprites are awesome but they could not be displayed on Lunar Magic directly.
SpriteTip is an example of tool that allows viewing custom sprites on Lunar Magic. An update is incoming for PIXI and GIEPY support!
Lunar Magic enhancements
Our most recent example of how tools can improve SMW hacking, Lunar Magic 3.00 is the perfect combination of ASM + Tool can enhance SMW hacking.
Thomas/kaizoman sample level. Click for larger version.
What else can be made? Make your Tool request now!
Ideas:
- automate something that currently is done manual.
- integrate ASM into a Tool.
- graphics and tools
- graphics and music
- music and tools
- animation
- Mario GFX animation
- music tracking
- music editing
- music debugging
- Addmusic enhancements
- Lunar Magic extensions
- patch integration
- GUI tools
- Console/script tools
- SA-1
- sprites
- simulation (bsnes analyzing code in background; SpriteTip works on that)
- break currentl limitation (level sizes? sprite count? music?)
- something for multiple players? characters?
- dual ROM?
- OW enhancements?
- merging multiple features?
- anything else?
Rules:
- Make a reasonable solid request. Abstract ideas will lead to nothing! Think on something that is viable user-wise.
- Make only one tool request per post! You can make more later though C3, but it's nice to post your best tool idea and then let other people discuss as well.
- The tool can also include ASM code -- technically a tool can be an ASM request as well.
- Available programming languages: C# (GUI/Console), C (Console only), Javascript (Web only).
- I can use third party tools without problem (bsnes for simulation, SNESAPU.DLL for SPC playing and DSP tracking), Lunar Magic command line tools, Lunar Compress for graphics, etc.
BONUS! Mode 7 Tilemap Editor
Who remembers my Mode 7 Level demo? If you haven't, you should check it out now!
I noticed working with Mode 7 wasn't hard just because you had to really have a special knowledge over the mode 7 registers, HDMA projection, etc., but also there was absolutely no Mode 7 editor available....
No longer!
M7 Map is THE Mode 7 Tilemap editor, features full tilemap editing features and support different ways of loading and editing Mode 7 tilemaps. It's the tool you always wish for creating and editing Mode 7 images.
The tilemap editor has everything you need for doing your tilemaps.
You can make Graphics and Tilemaps for M7 Map using the SnesGFX Tool!
You can either load the tilemap/graphics individually or load them interleaved, the way they're loaded directly from the VRAM. You have the complete freedom!
But not just that! You can project the Mode 7 tilemap and make a preview on how it will look in-game after applying a special linear matrix transform!
And then you can go further and by using an actual C# code, you can simulate a completely custom HDMA effect and create whatever pseudo-3D Mode 7 projection you want!
With M7 Map you won't just be able to edit your tilemaps, but also play around with settings and make the 3D effect you always wanted for life! The above code includes projection similar to how DSP-1 do on Super Mario Kart and Pilotwings.
So what are you waiting for? Download Now!
Please note that this is still work in progress. There is no readme available, but the commands should be straightforward to use. You can use the available mode 7 patch offered here on SMW Central and SnesGFX to convert .png files to Mode 7 format.
Feedback is more than appreciated. Hope you have fun and that also inspire for the tool requests which I'll be open!
Of course tools can't be done as fast like a GFX file (though not impossible). The goal is to the list of accepted tools end up released for the next C3. Still, it will be worth waiting for.
So, what would you like to request for today?!
Live the C3!
After this post Luigi gave a mortal smash special jump on Crazy Hand!
I also have a personal polity of only releasing new content here, so SA-1 Pack updates, SnesGFX updates, SpriteTip, etc., even Lunar Magic itself would not ever appear here under my name.
However, one thing I have noticed is the C3 request threads got really popular. That's awesome. But nobody had the courage to take tools requests yet (or at least I'm aware into). So let's make this small game happen!
The Ultimate Tool Request - With quality warranted by Vitor Vilela!
Tools are awesome because you can do anything in any SMW hacking department.
Graphical Tools
Graphic based tools are tool that can be used to rip, insert, process and manipulate graphics. Also allows for setting up levels and even sprites for advanced SMW hacks.
SnesGFX is an example of graphical tool.
Musical Tools
Music based tools are awesome example that with tools you have no limits for them. They can assist you with ripping, processing, debugging, listening and much more. What else is left for them?
BRR Player is the one of the music tools made by me. Allows for tuning and listening .brr files directly.
ASM Tools
ASM and tools are the perfect but underrated combination. It allows you for automating processes and generating high level code that offers non-ASM coders the opportunity to insert custom ASM hacks and for ASM coders opportunity to make its work slight faster.
UberASM Tool took down the limitations of using the patch version and made the UberASM Repository possible thanks for it. Still there is much more that can be worked on and expect improvements for the next months to come in.
Sprite-assist Tools
With sprites and custom sprites, you can't just write tools to insert and edit them, but also make analysis, combinations and even generate some.
For example, custom sprites are awesome but they could not be displayed on Lunar Magic directly.
SpriteTip is an example of tool that allows viewing custom sprites on Lunar Magic. An update is incoming for PIXI and GIEPY support!
Lunar Magic enhancements
Our most recent example of how tools can improve SMW hacking, Lunar Magic 3.00 is the perfect combination of ASM + Tool can enhance SMW hacking.
Thomas/kaizoman sample level. Click for larger version.
What else can be made? Make your Tool request now!
Ideas:
- automate something that currently is done manual.
- integrate ASM into a Tool.
- graphics and tools
- graphics and music
- music and tools
- animation
- Mario GFX animation
- music tracking
- music editing
- music debugging
- Addmusic enhancements
- Lunar Magic extensions
- patch integration
- GUI tools
- Console/script tools
- SA-1
- sprites
- simulation (bsnes analyzing code in background; SpriteTip works on that)
- break currentl limitation (level sizes? sprite count? music?)
- something for multiple players? characters?
- dual ROM?
- OW enhancements?
- merging multiple features?
- anything else?
Rules:
- Make a reasonable solid request. Abstract ideas will lead to nothing! Think on something that is viable user-wise.
- Make only one tool request per post! You can make more later though C3, but it's nice to post your best tool idea and then let other people discuss as well.
- The tool can also include ASM code -- technically a tool can be an ASM request as well.
- Available programming languages: C# (GUI/Console), C (Console only), Javascript (Web only).
- I can use third party tools without problem (bsnes for simulation, SNESAPU.DLL for SPC playing and DSP tracking), Lunar Magic command line tools, Lunar Compress for graphics, etc.
BONUS! Mode 7 Tilemap Editor
Who remembers my Mode 7 Level demo? If you haven't, you should check it out now!
I noticed working with Mode 7 wasn't hard just because you had to really have a special knowledge over the mode 7 registers, HDMA projection, etc., but also there was absolutely no Mode 7 editor available....
No longer!
M7 Map is THE Mode 7 Tilemap editor, features full tilemap editing features and support different ways of loading and editing Mode 7 tilemaps. It's the tool you always wish for creating and editing Mode 7 images.
The tilemap editor has everything you need for doing your tilemaps.
You can make Graphics and Tilemaps for M7 Map using the SnesGFX Tool!
You can either load the tilemap/graphics individually or load them interleaved, the way they're loaded directly from the VRAM. You have the complete freedom!
But not just that! You can project the Mode 7 tilemap and make a preview on how it will look in-game after applying a special linear matrix transform!
And then you can go further and by using an actual C# code, you can simulate a completely custom HDMA effect and create whatever pseudo-3D Mode 7 projection you want!
With M7 Map you won't just be able to edit your tilemaps, but also play around with settings and make the 3D effect you always wanted for life! The above code includes projection similar to how DSP-1 do on Super Mario Kart and Pilotwings.
So what are you waiting for? Download Now!
Please note that this is still work in progress. There is no readme available, but the commands should be straightforward to use. You can use the available mode 7 patch offered here on SMW Central and SnesGFX to convert .png files to Mode 7 format.
Feedback is more than appreciated. Hope you have fun and that also inspire for the tool requests which I'll be open!
Of course tools can't be done as fast like a GFX file (though not impossible). The goal is to the list of accepted tools end up released for the next C3. Still, it will be worth waiting for.
So, what would you like to request for today?!
Live the C3!
After this post Luigi gave a mortal smash special jump on Crazy Hand!