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Mario is Lost 2 (FINAL STAGE - OMEGA) OUT NOW

Kaizo

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Hi guys, it's been a while since I've last updated this post. Lately, I have spent not much time on Lunar Magic (due to no inspiration).
However, last stage's video is out now. I don't know when I'll release this hack, it needs a lot of playtesting and various fixes. Right now I have no time and no desire to do it.

I still started working on a savestateless easy-kaizo hack. That's what I wanna do right now. A trailer is coming out soon.

Hope you enjoy #smw{:peace:}
That was a pretty long waiting. Well, the final stage has some strong and weak points. I'm gonna start with the latter then.

That segment with key jumping felt kinda bland and repetitive. So much could've been done with low gravity IMO. The part where you had to summon a Wiggler in order to hit the invisible coin block so another Wiggler can get past there felt kinda slow.

Regardless of anythning, the stage was pretty well designed and was creative with its ideas. You usually design levels well so you don't have to worry about improving what could've been done a lot better.
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.

Originally posted by Nint3ndoleggend
I don't know when I'll release this hack, it needs a lot of playtesting and various fixes. Right now I have no time and no desire to do it.

I know that feeling all too well, hence my 'vanilla' mood.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

Originally posted by Emerald Shell
That segment with key jumping felt kinda bland and repetitive. So much could've been done with low gravity IMO. The part where you had to summon a Wiggler in order to hit the invisible coin block so another Wiggler can get past there felt kinda slow.

I agree. Maybe I'll try to make something better for the key segment.

Originally posted by Emerald Shell
Regardless of anythning, the stage was pretty well designed and was creative with its ideas. You usually design levels well so you don't have to worry about improving what could've been done a lot better.

Thank you! #w{=)}

Originally posted by Sokobansolver
I know that feeling all too well, hence my 'vanilla' mood.

#smw{-_-;}
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Kaizo