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Issue with textures

I've had this issue for a few days now, some of the textures in Lunar Magic, such as slopes seem to be mangled with other ones and I don't know how to fix it. Can anyone help me?

I don't know how to submit an image so here's a link:

http://prntscr.com/mxz5da
Those objects are tileset-specific, which means they'll only look right with the right tileset.

A tileset specifies which graphics to load, and it's necessary because the game can only have a handful of graphics files loaded at once. It can also affect the behavior of tileset-specific objects (as opposed to just the graphics), if I'm not mistaken.

You can change the tileset in the blue poison mushroom dialog (#lm{gfxby}) - the top dropdown is for foreground and background graphics, the bottom one is for sprites. You can also mix and match graphics files manually (once you're familiar with them) using the Super GFX Bypass dialog (#lm{sgfxby}).