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Super Darknessfood World - Updated demo available!

Kaizo

Hello everyone!

I am proud to announce the first 'official' demo for Super Darknessfood World!

SDFW is my first hack, dedicated to a good friend and made possible by the genius romhackers here at SMWC. So far, about 80 well-spent hours went into learning, starting over and finally getting to a point where I would be proud to release the demo.

Features:
- Fully playable first world
- Custom overworld
- Custom music
- On the easier side of kaizo light difficulty (savestateless)
- Retry system and save prompts after each level
- Some bugfixes

Side notes:
- Most message boxes were removed as to not spoil a lot of the 'story'
- Level positioning in the overworld may be subject to change as I want the difficulty curve to be fair
- The hack is mostly vanilla, with some minor exceptions / chocolate sprinkles added here and there


DOWNLOAD BPS (latest version)

Screenshots:



Short gameplay video of me playing a part of the first and second levels:
https://www.youtube.com/watch?v=5LNBywuOclg


I would love any feedback!
YouTube / Twitch / Twitter / Discord: MajorMuff#5742


Nice! And congrats on your first official hack! That's a good looking demo video. I'm looking forward to giving these new levels a try.

Originally posted by pineapple
Nice! And congrats on your first official hack! That's a good looking demo video. I'm looking forward to giving these new levels a try.

Thanks a lot Pineapple! :D
YouTube / Twitch / Twitter / Discord: MajorMuff#5742


I played through the first level, which I thought was quite good. I almost reached the midpoint of the second level before I decided my poor hands and brain had enough for the day. I'll come back to the second level another time.

I think the first level was my favorite of the levels I've played so far. The difficulty felt more manageable somehow without being nearly easy. I think the second level is my least favorite. Those rex jumps are just really cruel.

I did find a sort of bug in the first level, though. If you reach the second yoshi without dying (or using save states like a cheap dingus) then the second yoshi comes out as a 1-up. In the video I mistakenly commented about the yoshi falling down onto the muncher ledge on the right but I remember now that if you jump soon enough to get onto the next ledge yoshi just stays put, and evidently doesn't despawn. I think it may not be possible to reach the goal from the start without dying once after reaching the midpoint.



Thanks a lot for playing Pineapple!

Originally posted by pineapple
I think the first level was my favorite of the levels I've played so far. The difficulty felt more manageable somehow without being nearly easy. I think the second level is my least favorite. Those rex jumps are just really cruel.

Yeah the first level is pretty easy and I feel it's a good intro into the hack. The jumps in the second level do get a little tight but overall I feel the spike in difficulty isn't too bad.


Originally posted by pineapple
I did find a sort of bug in the first level, though. If you reach the second yoshi without dying (or using save states like a cheap dingus) then the second yoshi comes out as a 1-up.

I actually haven't seen this happen personally but it does make sense it could happen I guess. I'll see if I can move them furher apart so one despawns before spawning the other. Thanks for noticing!


I don't have time to watch your video right now but I'll make some time later today :D

Thanks again!
YouTube / Twitch / Twitter / Discord: MajorMuff#5742
Originally posted by pineapple
I played through the first level, which I thought was quite good. I almost reached the midpoint of the second level before I decided my poor hands and brain had enough for the day. I'll come back to the second level another time.

I think the first level was my favorite of the levels I've played so far. The difficulty felt more manageable somehow without being nearly easy. I think the second level is my least favorite. Those rex jumps are just really cruel.

I did find a sort of bug in the first level, though. If you reach the second yoshi without dying (or using save states like a cheap dingus) then the second yoshi comes out as a 1-up. In the video I mistakenly commented about the yoshi falling down onto the muncher ledge on the right but I remember now that if you jump soon enough to get onto the next ledge yoshi just stays put, and evidently doesn't despawn. I think it may not be possible to reach the goal from the start without dying once after reaching the midpoint.



So many savestates! Try it without them, you learn that way.

I wanna record this stuff, it is amazing!
UPDATE: BUGS WERE FIXED
Please download the latest version above!
YouTube / Twitch / Twitter / Discord: MajorMuff#5742

Kaizo