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Mario and Luigi: Dream Team - Breezy Mushrise Park by Link05

File Name: Mario and Luigi: Dream Team - Breezy Mushrise Park
Submitted: by Link05
Authors: Link05
Insert Size: 0x076D bytes
Type: Song
Sampled: No
Custom: No
Duration: 1:25
Featured: No
Description: The Music from the Mushrise Park in the "normal world".

Included is a shorter Version which duration is only 25 seconds.
spc
spc (short version)
Several reasons for rejection:
minor stuff first
1. For unsampled ports, you don't have to include a #samples section with #default. That is already the default setup.
2. You don't need to put w255 t61 on every channel. These are global commands that affect every channel, so you only nede to use them once. In fact I put them above #0 in my ports.
3. In the normal version, there's an r1 at the end of #3 that is making that channel longer than the other channels. I don't think it's actually hurting anything in this case, but it's good practice to make sure all channels are the same length. You can check this by creating a stats folder inside your AMK directory if there isn't already one, and then inserting the song again, or generating an spc. A text file will show up in the stats folder where you can read how many ticks each channel takes up. All the channels you use should have the same number of ticks.

more major stuff
4. There are some typos in the MML which are knocking things out of sync in the normal version. On line 31, r7 should be r8.
The bass and marimba part (#3 and #4) also cause desync because they're missing an eighth rest between a g+8 and a <f+8. Simply insert an r8 between these two notes and that'll fix it. The bass is missing it at the end of line 50, and the marimba is missing it at the middle of line 64. In the short version, there doesn't look to be an issue.
5. While you did a decent job with looping, there's a spot I'd like to point out that could really benefit from optimization. #3 and #4 are completely identical. To optimize this, you could put the entirety of the notes on #3 in a loop, and then recall that loop on #4. #4 will be sounding in the wrong octave, but you can fix this with either the transpose hex command ($fa $02 $xx, in this case $xx will be $0c), or you can make a new instrument with @3, but tune it so that it's tuned to the correct octave. Either of these strategies will save over 0x100 bytes for the insert size, which is quite substantial. However, I realize you are a beginner, so if this is a little over your head, don't panick!
6. As for the sound of the port, it could really benefit from some stereo panning and maybe a bit of echo too. In addition, #1 and #2 in particular seem to be in a bit of a tangle at times. Experimenting with octaves might help. I would also suggest messing arounde with #2, #6 and #7 to see if you can develop the chords and inner harmonies a little better. The percussion on #5 should be more active if you're going for the original, but it's not bad the way it is.

I realize this is your first port, or at least the first one you've submitted here, so don't be discouraged. If you'd like some help or feedback, feel free to ask on the #music channel or the forums. You can also message me if you like. Good luck!
Make more of less, that way you won't make less of more!