Originally posted by Super Maks 64It's the same way there's nothing to gain by having the option to change which levels trigger cutscenes/credits/secret exit after defeating a boss, which levels won't move Mario automatically after the event or which ones have special message settings.
All your examples involve sets of more than one level on the overworld. At least in those cases there's some utility in being able to rearrange the levels to match your own overworld and not having to remember all the original level numbers.
But for something like the title screen level, there's no overworld matching involved. Moving it doesn't really serve much practical purpose.
Originally posted by TheBiobLunar Magic crashes when you try to place anything in a boss level that can't be rendered.
Yes, I see what you mean. Alright thanks, I'll look into it.
Originally posted by TheEvilKingBowserWill LM ever support 8bpp graphics? Currently it doesn't display them correctly.
Maybe.
Originally posted by ErikNow that ain't meant that behavior can't be changed, can it? Unless I'm missing a flaw or limitation in the tile change system itself.
It can be changed, it just has to be recoded a bit. The original game doesn't just ignore the high byte though... it also ignores the Map16 data and keeps a separate copy of those tiles in a table to throw into VRAM. I always thought the extra table was kind of silly and intended to change it, but it's one of those things I haven't gotten around to and keep forgetting.
Originally posted by ErikPoint is, that castle (14C and 15D) are being destroyed and turned into tiles 010 and 081 when the event happens, until you leave the submap. When you return to the submap, they render as 110 and 182, which is the behavior I expect to happen in the first place. If that isn't called high byte, I don't know what it is then, but still, my point stands. Sorry if I hadn't made it clear before.
Ah ok, so you're saying they created tiles 110 and 181 to display tiles that are off by about 8 pixels compared to the originals. You didn't mention that part was intentional.