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Question about "Fixme" and Snes9x 1.6

So I bet a ton of people know Snes9x 1.6 was released a while ago and with it they added a "Hacks" menu item that allows you to change emulator stuff but most importantly let's you enable the Separate Echo Buffer which is what causes the music from older hacks to not crash the games.

Out of just pure curiosity is this going to change anything about the music breaking in accurate emulators rule seeing as technically an accurate emulator is allowing you to bypass this?
I'm not a hack moderator, so probably wait for them to confirm, but I assume not. We could assume snes9x to only have accurate sound emulation while that hack (which I would say is somewhat akin to a speedhack) is disabled. There's also easy access to babes/higan for testing accuracy.

Our toolchain and resources are tuned to working on console anyways, so it doesn't really make sense to change that. It's just a nice convenience for playing hacks or Homebrew that haven't been fixed yet.
I figured that's what it'd come down to see as it is just an emulator setting that fixes an issue that a real console would still have problems with.