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Unnamed hack about collectin' coins (new version)

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ver c3 1.0

8 exits/levels. Normal difficulty.

Level "aerial" is not 100% done because I dont know what to do with it, hence it ends abruptly and is much harder than the other levels.
Hayo! I'll play test
Hey there!
Back in your C3 thread, i promised i'd come here to do some more in-depth testing, so now that C3 is over, it's time to fulfill that promise!
Before i start though, i gotta ask, is this version still the same as the one you released on C3, or has it been updated?
My Youtube Channel
Originally posted by ECS.98
Hey there!
Back in your C3 thread, i promised i'd come here to do some more in-depth testing, so now that C3 is over, it's time to fulfill that promise!
Before i start though, i gotta ask, is this version still the same as the one you released on C3, or has it been updated?


Heres slightly never build(beta 2.0). One in the first post is same from the c3 thread.

For most part beta 2.0 is the same(I think I fixed few bugs and some minor issues), but it has one new level thats not fully finished, and that one level that was unfinished before is still the same with zero changes.
Alright, here i am! I've finished beta testing your hack!
I used the Version Beta 2.0 you linked in your previous post.

I'm sorry for taking so long with it, i usually go quite in depth with my reviews, but that means i sometimes take quite long to finish them. I also have a bit of a problem with condensing my thoughts, and translating them to the review in the form of a text, and i admit this led to a bit of procrastination. Again, i'm sorry for this...
I'll also be sure to report small bits of progress in the future, instead of waiting to finish the whole hack before posting, as that way not only i'll have more frequent progress reports, but my posts will also have a more manageable size. Well, i'm still learning...

Anyways, let's focus on the test/review now. Since each level in your hack is pretty distinct, and each of them has its own gimmick and focus on the design, i decided to talk about the design for each of them separately, as well as reporting all potential bugs and issues i found.
In the end, i can't make a review without writting a book =P. This did end up being really long, but i hope my feedback will be helpful! (Although i recommend taking some breaks when reading it...)

Important Note: Only the levels “Linear”, “Climb”, “Automatic”, “Bizarre” and “Credits” have the coin clear condition working. it's broken on the others, as the levels do not end when we collect 100 coins. This only happens in the Beta 2.0 build.




















My Youtube Channel