Super Mario Maker 2:
Rotten Mushroom
Type: sprite
Grapic:
Here
A sprite that is somewhat similar to the poison mushroom, however actively chases the player and jumps up when colliding with walls similar to chargin' chucks.
Interestingly, looking at youtube videos, the mushroom approaches the player slower when closer. Maybe that can be the option set in define. My suggestions for newer behavors are:
-Making it also jump at random intervals, or constantly when the player is above it when close proximity on the X-axis (any height above while X-Position difference is +/- #$0040 units (4 blocks) away). Also include the setting to adjust the Y speed when it jumps to alter its jump height.
--Of course, you can have it similar to TAC enemy from kirby super star (ultra), in which if they repeatedly jump in succession (they do this when trying to “scale” up a wall), the height increases (this counter resets if the sprite stops jumping after a while).
-Have define for the user to prevent this sprite from disappearing if the player touches it, and/or make it instantly kill the player on contact. Useful for kaizo hacks.
Give thanks to RPG hacker for working on Asar.