Language…
5 users online: Anas, DixyNL, Firstnamebutt, Klug, marvisjj - Guests: 117 - Bots: 330
Users: 64,795 (2,381 active)
Latest user: mathew

Passable ledge blocks

hi,

hoping I'm in the right place~

I've found those two : Passable Ledge with SFX, it does the sound effect and has only 8 pixels (and not 16); and press down and A to fall through, which, if I believe the comments, has problems.

I've tried to emulate this behaviour in Blockreator,
proceeding to :
Code
If the player is holding the Down button down...
    Make this block passable
--------
,

This does not work for some reason, but if I "transform to a Map16 tile", for example tile 48, it works. But also it's permanent, which I don't want.

I also tried to input a negative relative y position, but to no avail, Mario goes up instead.

What I want really is a simple ledge block that moves Mario down is the down button is pressed, how can I achieve that?

Thanks.
if a negative relative y position makes mario move up, then what do you think a positive relative y position does?
Hey Medic,

thanks, with a positive value it worked, I've just made my first functional custom block, wee!
I wonder how it will glitch or break, yay.

I'll try some others...