hi,
hoping I'm in the right place~
I've found those two : Passable Ledge with SFX, it does the sound effect and has only 8 pixels (and not 16); and press down and A to fall through, which, if I believe the comments, has problems.
I've tried to emulate this behaviour in Blockreator,
proceeding to :
This does not work for some reason, but if I "transform to a Map16 tile", for example tile 48, it works. But also it's permanent, which I don't want.
I also tried to input a negative relative y position, but to no avail, Mario goes up instead.
What I want really is a simple ledge block that moves Mario down is the down button is pressed, how can I achieve that?
Thanks.
hoping I'm in the right place~
I've found those two : Passable Ledge with SFX, it does the sound effect and has only 8 pixels (and not 16); and press down and A to fall through, which, if I believe the comments, has problems.
I've tried to emulate this behaviour in Blockreator,
proceeding to :
Code
,If the player is holding the Down button down... Make this block passable --------
This does not work for some reason, but if I "transform to a Map16 tile", for example tile 48, it works. But also it's permanent, which I don't want.
I also tried to input a negative relative y position, but to no avail, Mario goes up instead.
What I want really is a simple ledge block that moves Mario down is the down button is pressed, how can I achieve that?
Thanks.