Language…
13 users online: Batata Douce, DanMario24YT, dotCoockie, Dzing, Edu X, Hammerer, kurtistrydiz, mathew, MegacesarCG, monkey03297,  Saphros, StarWolf3000, TheOrangeToad - Guests: 269 - Bots: 307
Users: 64,795 (2,378 active)
Latest user: mathew

levels - released (1/5/2020)

Standard

** NOTE: This has been released at C3 under so 2 mice walk into a bar.... Go check it out!

Playing JUMP 1/2 recently bit me with a hit of a design bug, so I figured I'd throw together a few for fun. Here's two I made in the last week, with video links included (+ screenshots for those who just want a quick glance).

1. Floravale: an easy world 1 level designed around plant-based enemies.

Video link

Screenshots:






2. Nitro Discord: an early-to-midgame cave level featuring clever uses of the TNT sprite.

Video link

Screenshots:



More to (probably) come - if I end up making enough and the motivation sicks around, I'll throw them together into a ROM and release it.
All those setups are genius! Especially the second level had me wondering every ten seconds "how the hell did he come up with that?". You're really taking advantage of every last bit of the mechanics and then some, which I think is exactly the JUMP spirit, so you nailed that. If there ever is a JUMP1/3 or something - and knowing the Talkhaus crew, there will always be sequels - you should contribute a level or two.

(the only nitpick I have is that while Scorch 'n' Torch is an an awesome song and a brilliant port, it seems a little intense and fast-paced for a puzzle-heavy level.)


 
almost half a year late, but thanks a lot for the feedback on these. i've actually since changed the song for that level as well (citing the same reason you did), so we're good there.

in other news, here's another level:


Janctze River: a mostly vanilla mid-game level designed around urchins, dolphins, and some different-ish uses of those ubiquitous screen-scrolling pipes.

Video link

Screenshots:





This is rad!
let's see how long i can keep this level design inspiration going.

Spectral Metropolis: i really wanted to see what i could do with roto-discs as a main gimmick for a level, and thus, the below level was born. had a ton of fun designing this one.


Video link

Screenshots:





howdy! this was lots of fun to watch. So you designed these multiple roto disc patterns only by customizing the .asm file? This sprite sure is versatile, now I want to use it more.

I love this GFX pack! Think I've seen it in the db, too. Good palette choice, and very futuristic atmosphere.

I'd qualify difficulty as hard from what I've seen.
Hope we'll get to play this :)

cheers!
if judging contests is what gives ya inspiration, wanna judge the upcoming kldc? 😉

levels you've shown off look tight, esp this most recent one. release this shit!!
all levels you've shown look well designed, polished and fun to play.

if every level in your hack will have that quality, it will be overwhelmingly good.
Originally posted by Darkslayer
howdy! this was lots of fun to watch. So you designed these multiple roto disc patterns only by customizing the .asm file? This sprite sure is versatile, now I want to use it more.


yeah, every single roto-disc set-up is done with one .asm file. it's the newest roto-disc sprite from the sprites section (v1.1 i think).

Originally posted by Darkslayer
I'd qualify difficulty as hard from what I've seen.


yeah, when/if i ever release this hack, it would be near the end for sure.

Originally posted by idol
if judging contests is what gives ya inspiration, wanna judge the upcoming kldc? 😉

levels you've shown off look tight, esp this most recent one. release this shit!!


i'd rather eat broken glass but i appreciate the offer! and thanks for the positive comments - this definitely probably might get released at some point.

Originally posted by niko
if every level in your hack will have that quality, it will be overwhelmingly good.


here's hoping. thanks for the comments!
Honestly this level qualifies for end-game just for the atmosphere alone.

Seriously though, both the aesthetics and design are so gooooood
This project has been released at C3, and turned into a collaboration with idol. Check it out here!
On the whole, I enjoyed it. However, some general points: 'Floravale' is probably the weakest link in terms of level design. It sometimes felt plain and boring. The music was also pretty inappropriate. It's a shame because the other levels had much better music and level design. The main issue in levels such as 'nitro district' is not the level design (which is fine), but rather the graphics clash between the background and foreground. In the future, it's perhaps best to find a particular graphical style and stick to it. Otherwise, it looks a little sloppy.

Standard