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poison mushroom

So tell me how I can do so that the question blocks generate the sprites 85 without having to use custom block
In swbl.asm under PowerUp: change the line
Code
db $06 ; Blue switch block powerup (star)


to
Code
db $85


That should be it I believe


Only follow that to crash the game probably (No offense taken VV)
Pro tip: Ignore Ninja Boy. His suggestion likely crashes the game. (Nothing against you, btw ^^)

Custom switch blocks uses SMW's spawn item routine. That means, you can only spawn these things which SMW can spawn. In order to have a !-block which spawns a poison mushroom, either change this routine or use my ?-blocks which can be tuned to spawn a blue turn block (see yellow and green !-blocks in SMW) with a poison mushroom. In fact, it should come in with some sample blocks so the only change you need for – guess WHAT?! – blue_switch_block.asm the sprite which it spawns.
Originally posted by MarioFanGamer
Pro tip: Ignore Ninja Boy. His suggestion likely crashes the game. (Nothing against you, btw ^^)

Custom switch blocks uses SMW's spawn item routine. That means, you can only spawn these things which SMW can spawn. In order to have a !-block which spawns a poison mushroom, either change this routine or use my ?-blocks which can be tuned to spawn a blue turn block (see yellow and green !-blocks in SMW) with a poison mushroom. In fact, it should come in with some sample blocks so the only change you need for – guess WHAT?! – blue_switch_block.asm the sprite which it spawns.


ok but the problem is that the block does not have to be custom because I work in a 2 player hack coop and unfortunately player 2 does not interact with custom block, so it would be better to change a block of questions from the original game there if it would work for me
Although I do not want to divert this thread from the main topic, I would like to add that I have been having issues custom question mark blocks; the enemy spawning block cannot spawn a custom sprite, a poison mushroom in my case, without creating a useless goomba tile sprite or crashing the game. Is there a deeper reason for this?
"There's a law with you: there's like three or four things you always reference. And by default, I assume horses."

—ProtonJon to Chuggaaconroy during a game of Mario Party 4


Originally posted by Dynamite
Although I do not want to divert this thread from the main topic, I would like to add that I have been having issues custom question mark blocks; the enemy spawning block cannot spawn a custom sprite, a poison mushroom in my case, without creating a useless goomba tile sprite or crashing the game. Is there a deeper reason for this?

Make sure you've inserted this patch, and that you're using these question blocks. The vanilla block spawn system does not support sprites other than the set that SMW already provides.

(also, for future reference, please create your own thread for problems rather than asking in someone elses, or ask either here or here)

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very well I'll see if it works anyway thanks