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ASM request thread

PatchSpriteBlockRequests

Rules:

1.Only one request per person. You can request patches, uberasm, blocks or sprites.
2.Only vanilla sprites graphically-wise. If we host the dissasembly better yet, since I can from that and it will be easier for me to make the sprite.
3.Be patient. Now I have free time but no rushing. Extra graphics will be allowed of you provide the gfx, though, but the sprite should be vanilla in spirit (check this example to see what I'm talking about).
4.Easier requests such as Uberasm and blocks will be completed quicker, and I can't assure I will be doing everything requested, as I'm a person, too, and have limited free time.
5.No complex patches or boss requests. In the time I can do one of those, I could do two or three easier requests.

I don't have that many free time now in comparison with summer, and as such the request will be completed in a slower way, but will try to fulfill as many as I can. Go wild!

I will be updating this post with the stuff I make:

Net Dry Bones



Based on the Net Koopa dissasembly by imamelia, this Dry Bones acts like a Net Koopa; however, jumping on him will make him crumble and act like a normal Dry Bones. The generated Dry Bones will stay behind nets if the Net Dry Bones is jumped on behind the net. This sprite requires a patch that is included in the .zip. Graphics made by Wuffalo.

Download

Crab



A crab that hides behind the ground and, when Mario is near, jumps out of it, acting in a similar way of a green beach koopa. Graphics made by Gregor.

Download

Modern Starman



This uberasm increases Mario's P-speed and reduces the amount of time required for P-speed while he has a Starman active.

Download

No jump block



This block disables Mario's jump and/or spinjump when Mario is touching it from above. It's pretty customisable, as it can be configured to only restrict Mario's jump on certain conditions (on/off switch, blue/silver p-switch and Mario is in water/starman/on Yoshi).

Download

Ultimate Chuck



Customisable Chucks. The first extra byte determines the sprite number of the Chuck you want to spawn, and the second customises a certain behaviour depending on the type of Chuck:
- Clappin': Y speed of the jump.
- Bouncin': Y speed of the jump.
- Whistlin': Nothing at all.
- Pitchin': Number of baseballs to throw (the number must be between 1 and 6).
- Puntin': Time between football spawns (should be a multiple of 2 - 1 in hex: $0F,$1F,$3F,$7F...).
- Diggin': Y speed of the rock.

The third extra byte the X speed of the Diggin' Chuck rock
(nothing in the case of the other chucks).
The forth extra byte customises the palette of the Chuck in the traditional YXPPCCCT format, and also if it will be a fire Chuck: FE-- CCC-, where CCC is the palette, E is the bit that determines if it's an exploding chuck (bit set) or not (bit clear) and F is the bit which determines if it's a fire chuck (bit set) or not (bit clear). A fire chuck will leave a trail of flames, whereas an exploding chuck will just explode when Mario is near.

Download


Yoshi Coin Counter



This patch allows to use the bonus star counter as a Yoshi Coin counter. It also completely disables the bonus stars. Take into account that you should use it alongside the SRAM/BWRAM plus patch in order to make the Yoshi coins not reappear every time you reenter the level: you have to save 0D bytes counting from $1F2F onwards (the Yoshi coin collected table) and the !sram adress defined in the asm file (default $1FFF).

Download

Explosive dolphins



Based upon the imamelia dissasembly of the dolphins, those dolphins explode if Mario stands on them, after a customisable amount of time. The first extra byte determines which dolphin this sprite will act like:
00 -> sprite 41
01 -> sprite 42
02 -> sprite 43
The second extra byte determines how many time it takes for it to explode.

Download

Grinder Trap



Based upon the grinder dissasembly by Iceguy, this grinder will run after Mario (extra bit set) or simply activate and move like a normal grinder when Mario is a certain number of tiles near it.

Pokeball Effect (beta)



This patch makes it so an sprite touched by Mario's fireballs gets "stored" and it can be "released" when Mario fires away another fireball that touches a solid block. It should be used alongside the uberasm (since the uberasm sets the freeRAM flag necessary for it to work, so make sure to only use the uberasm code in all levels you want the powerup to be active).
Download
Hello, Id like a mega mole that chases Mario like the monty moles.
If possible, when Mario is on top of their head they will walk in the direction Mario is facing(not obligatory if its too hard, just the chasing is good enough).
Check out my profile to see a list of SMW Hacks I made and where to find the latest and best version of them.
Thanks for playing and have fun!
Clique no meu perfil para encontrar a lista de minhas hacks feitas até o momento.
I'd like a patch that increases Mario's P-speed and reduces the amount of time required for P-speed while he has a Starman active.
Basically, starman physics similar to Mario games post-NSMB.
Alright, after seeing the Sticky Hands UberASM you made, I have to say, I'm quite impressed.

So, I have a sprite request that I personally think would go well with Sticky Hands.

Could you please make a tweak of leod's propeller block sprite that doesn't change Mario's jumping height? I'd still like it to be able to slow Mario's descent, at the same time though, I'd like an additional effect- if the player holds (not presses) Up or Down, I'd like the sprite to make Mario's falling speed decrease or increase respectively (not too much though please), as long as the player is holding one of those two directions. Basically, this would be much like riding the purple Squawks in the Donkey Kong Country 2 level Parrot-Chute Panic.

Thanks in advance.
heya, I'd like blue and yellow climbing net koopas please

ideally the blue one should move in a circle and the yellow one should chase mario if hes on the net.

if you have different ideas for the movement patterns thats fine too
A patch that replaces the P balloon function with the gameplay controls like the NES game Balloon Fighter.
I don't know if this is too complicated but I'd like a UberASM level code that disables jump (both normal and spin jump) on certain tiles only (Example: In this level mario can't jump while he's standing on grey cement blocks).

Thanks in advance.
Originally posted by Knight of Time
Alright, after seeing the Sticky Hands UberASM you made, I have to say, I'm quite impressed.

So, I have a sprite request that I personally think would go well with Sticky Hands.

Could you please make a tweak of leod's propeller block sprite that doesn't change Mario's jumping height? I'd still like it to be able to slow Mario's descent, at the same time though, I'd like an additional effect- if the player holds (not presses) Up or Down, I'd like the sprite to make Mario's falling speed decrease or increase respectively (not too much though please), as long as the player is holding one of those two directions. Basically, this would be much like riding the purple Squawks in the Donkey Kong Country 2 level Parrot-Chute Panic.

Thanks in advance.

Surprisingly, I was already fiddling with that propeller block, as it has a few bugs and I was trying to solve them. I'm sure I could add the functionality you requested.

Originally posted by ShootingStarr
I'd like a patch that increases Mario's P-speed and reduces the amount of time required for P-speed while he has a Starman active.
Basically, starman physics similar to Mario games post-NSMB.


Originally posted by bandicoot
Hello, Id like a mega mole that chases Mario like the monty moles.
If possible, when Mario is on top of their head they will walk in the direction Mario is facing.


As for the those requests, they seem reasonable so I will also give them a shot. Probably the first one can even be an uberasm, in fact.

I also wanted to submit some sprites for this C3, especifically:

Net Dry Bones



Based on the Net Koopa dissasembly by imamelia, this Dry Bones acts like a Net Koopa; however, jumping on him will make him crumble and act like a normal Dry Bones. The generated Dry Bones will stay behind nets if the Net Dry Bones is jumped on behind the net. This sprite requires a patch that is included in the .zip.

Graphics made by Wuffalo, I can't thank him enough.


Download


As always, you can also find it in the section.
I would like to request an exploding chargin' chuck. Clearing the extra bit makes the enemy explode when close to Mario and setting it will make it explode after the first stomp.
A Chasing Bob-Omb.
Functions like an ordinary Bob-Omb but runs around like Monty Mole (The one that follows you) and can hop over blocks like the Dino-Torch.
Additionally, I included some graphics to help distinguish it from a regular one
Don't eat the sandwich
Name: SMB1/NSMB/SMM Weird Shell Jumping trick.

Type: patch

Screenshots

Description: This patch will allow the koopa-troopa or buzzy beetle shells to add a new trick giving Mario the weird jump move. The Weird Shell Jump is an advanced trick used in Super Mario Maker and is probably the least well known variation of a shell jump. It is widely considered to be one of the most difficult to pull off tricks in the game. It also works on block stairs giving Mario 1ups while bouncing on the shell like in SMB1, NSMB, or SMM. There are no bugs in this shell trick, just Add SA-1.

Tutorial: http://kaizomariomaker.wikia.com/wiki/Weird_Shell_Jump/Tutorial

Request: Player-Following Helper Sprite

Basically a small animated 16x16 sprite that hovers behind the player, following them throughout the level. If the player presses Select, it'll display one of the level messages (which one it displays should be configurable).
"Glauben Sie nicht alles, was Sie im Internet lesen." - Karl Marx
Whatever happened to that Sidestepper you were making?
Name: Separate Luigi Graphics for 32x32 player
Type: Patch
- Current game playing: Final Fantasy VII Rebirth (PS5)
- Last game completed: The Legend of Zelda: Twilight Princess (GC)

Currently working on The Mario's Greatest Adventure, Mario & Stitch: Part I and Super Mario World Re: Master Quest 1. My next projects will be Mario & Stitch: Part II, Mario & Stitch: Part III (MSU-1 only)
List Graphics. OLDC 2021.Online BG Ripper.
If possible I would like an UberASM patch that enables free vertical scrolling so if you jump the camera follows Mario without him having to land. I know there's a patch for it but it would be nice to decide it on a per-level basis
Originally posted by Gregor
Whatever happened to that Sidestepper you were making?

Seems like I forgot to upload it. Here it goes:

Crab



A crab that hides behind the ground and, when Mario is near, jumps out of it, acting in a similar way of a green beach koopa. Graphics made by Gregor.

Download
(Sprite) an goomba that jumps over blocks like dino-torch

EDIT: Graphics , vanilla palette should work.
Boo on a chain, based on chain chomp
it's slower and 'follows you' a bit at max range before coming back.
Don't worry too much about the chain physics, it can be kinda like wiggler until it stretches.
Your layout has been removed.
Originally posted by ShootingStarr
I'd like a patch that increases Mario's P-speed and reduces the amount of time required for P-speed while he has a Starman active.
Basically, starman physics similar to Mario games post-NSMB.

That was quick:

Modern Starman



This uberasm increases Mario's P-speed and reduces the amount of time required for P-speed while he has a Starman active.

Download
Request: Select Player Patch

I want a patch that allows the player to choose from 4 different characters to play (ex: Mario, Luigi, Wario, Waluigi). Of course i don't want 4 players at same time, just the chance to choose the character directly from the Title Screen (single-player).

I think in something like Super Mario Bros 2 - All Stars but i believe you know what's best to do. If they each have their own graphics it'll be nice too.

Good luck!
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PatchSpriteBlockRequests