Hey guys. I'm fairly new in this forum... But... Is there any kind of a property table for sprites in this game. Or do all sprites have there properties set through there ASM code?
Like being able to eat a sprite or not being able to eat it, Or the sprite's graphical properties like the YXCCPPPT byte just so happens to be in there. SMB3 and SMW all have property tables like that,(You can use tweaker to change the properties of sprites in SMW.) But I'm not sure with this game... I've looked in the YI ROM Map here, It certainly isn't in the Github page, Just the sprites property setup in RAM. I've also looked in the disassembly. But I still haven't found anything... In the meantime I'll continue to look...
Like being able to eat a sprite or not being able to eat it, Or the sprite's graphical properties like the YXCCPPPT byte just so happens to be in there. SMB3 and SMW all have property tables like that,(You can use tweaker to change the properties of sprites in SMW.) But I'm not sure with this game... I've looked in the YI ROM Map here, It certainly isn't in the Github page, Just the sprites property setup in RAM. I've also looked in the disassembly. But I still haven't found anything... In the meantime I'll continue to look...