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Mario Vs. The Deadly Alliance

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I'm so glad to hear back from you man! Ever since you put up the update on the color change, I never heard from you again. It's perfectly fine to take a break from the hack here and there,
Take you're time and try not to rush and overwork yourself. I'm working on a hack myself and I've taken some pretty long breaks here and there.
Also you are EXTREMELY lucky to still have that ROM file after you're Hard Drive almost killed itself! I've heard from people that have suffered ALOT worse from hard drive crashes losing everything they have/worked on. So welcome back!#smw{:TUP:}
Originally posted by SMW S.N.N
You've been waiting a long time. Long time no see.#w{:>}

By the way, when will it be released? It's already been the year of the race for 2020, and I just want to play this screen shot after a long time, and I want to deliver it to you.

Is it good to use random graphic effects? If you use Super Mario’s object while you’re changing the means, you’d better change the music no matter what the effects are, and you’d better use caution.

I think it's going to be neat and amazing.#w{=D}

Mario was in action by now, but suddenly, Mario was hit by a thunderstorm that caused a lot of lightning.

Mario, it's hard to bring pictures. I was wondering what to do, so this stage stopped taking chances.

We have to get to the end of the line, but the king cloud has to go there and meet with Luigi, Peach and Bouser, locked in jail, locked out.

You may only have to finish the stage, but you'd better release this key.

Tornadoes are hard to beat around storms. I'll tell you how to deal with it later.

It's important to know about Super Mario World that you've been working for.

You'd better subscribe to everything you need to create space for your design, that's it!


...Uh...Thank you? I'm sorry I have no idea what you just said #smw{^_^}
Originally posted by SMW S.N.N
You've been waiting a long time. Long time no see.#w{:>}

By the way, when will it be released? It's already been the year of the race for 2020, and I just want to play this screen shot after a long time, and I want to deliver it to you.

Is it good to use random graphic effects? If you use Super Mario’s object while you’re changing the means, you’d better change the music no matter what the effects are, and you’d better use caution.

I think it's going to be neat and amazing.#w{=D}

Mario was in action by now, but suddenly, Mario was hit by a thunderstorm that caused a lot of lightning.

Mario, it's hard to bring pictures. I was wondering what to do, so this stage stopped taking chances.

We have to get to the end of the line, but the king cloud has to go there and meet with Luigi, Peach and Bouser, locked in jail, locked out.

You may only have to finish the stage, but you'd better release this key.

Tornadoes are hard to beat around storms. I'll tell you how to deal with it later.

It's important to know about Super Mario World that you've been working for.

You'd better subscribe to everything you need to create space for your design, that's it!


Post of the year contender right here.

I'm also curious about the release date coz this hack looks interesting.
Originally posted by The Yak Smoker
I'm so glad to hear back from you man! Ever since you put up the update on the color change, I never heard from you again. It's perfectly fine to take a break from the hack here and there,
Take you're time and try not to rush and overwork yourself. I'm working on a hack myself and I've taken some pretty long breaks here and there.
Also you are EXTREMELY lucky to still have that ROM file after you're Hard Drive almost killed itself! I've heard from people that have suffered ALOT worse from hard drive crashes losing everything they have/worked on. So welcome back!#smw{:TUP:}


Oh trust me. This wouldn't be the first time this has happened to me. Back when I was younger, I actually made my own private Mario hack for me and my friends. But when my PC ate shit; I lost everything. So then after like a year or so later, I got back to hacking; but this time, I decided to play it smart and save my hack on a flash drive. Then, when the inevitable computer death happened; I was like "Not this time!".......only bad news was; I lost the flash drive to the hack. It was at that moment I gave up on hacking in definite....that is until 2018 rolled around.

And then I guess, as they say, the rest is pretty much history.
I have only one question when will the full version be to play?



List Soundtrack - List Hacks

Mega Man X3 OSTs
Originally posted by lordkronos100
Cool im glad you are back it were a shame if he would canceled and lost forever :D when i may ask which style had your Other Hack like that one or more Vanilla :D


I don't remember much about my old hack. What I do remember was that it used that one version of Super Mario World where all the graphics were based of Super Mario Bros. All-Stars. I used that hack as a base. But besides that; it was still very much vanilla.
Forgive the Double Post, but I'd like to finally post some new screens. These screenshots concern the biggest change I made to World 5, Deltar District (A City Based World). In short, I wasn't really too happy with it and I figured I could have done something much better. After exploring through SMW Central; I've finally come up with a new World 5 that I'm 100% satisfied with. So without further ado, allow me to introduce you to the NEW World 5

World 5 - Castle Calamity


A few things to point out. The graphics on this overworld are from the Castle Overworld Graphics made by Tob (All Credit goes to them). You might have noticed that this world already has the paths revealed. This was an intended design choice. I wanted to make it seem as though this Castle was already heavily inhabited by the boss, Mowsa, and her minions. Another thing to note is that this world's main color, which was once Yellow, is now Blue. The switch this time around is the Royal Blue Switch.

As far as the levels are concerned; most of the levels remained the same with some adjustments to go with the Castle Theme. Here are some screens to show you.


5-1 [Turtle Terrace] (Was Once Shell Streets)


5-2 [Drowning Dungeon] (Was Once Drowning Danger)


5-3 [Aggressive Arsenal] (No Name Change)


5-4 [Shifty Sapphire] (Was Once Tricky Topaz)


5-5 [Rocket Ruckus] (No Name Change)


5-6 [Watery Weapons] (No Name Change)


5-B Mowsa's Manor (No Name Change)


However, I did make one new level for this world. This level I much preferred it to over the last one. Contains a new layout and a new gimmick.

5-7 Detonation Dread (Was Once Balloon Boom)



Castle Calamity is pretty much 100% complete. Everything that was once from Deltar District is no more. All that's left now is to re-work Castle Calamity's Secret Level; Backwards Brigade and its pretty much done. Oh, I've also edited the final Castle themed level over at Chaos Crater as well; so that one is good to go. Progress is going by smoothly. In my next post, I'll show off some screens for some of the new levels I've created since my return to Mario Hacking. Stay Tuned!!
Originally posted by SpoodahBro
Originally posted by lordkronos100
Cool im glad you are back it were a shame if he would canceled and lost forever :D when i may ask which style had your Other Hack like that one or more Vanilla :D


I don't remember much about my old hack. What I do remember was that it used that one version of Super Mario World where all the graphics were based of Super Mario Bros. All-Stars. I used that hack as a base. But besides that; it was still very much vanilla.

Cool thanks for Answering i can imagine a bit how it could look now :D as for the new Map i must say i like it but the other was Nice to :D
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


As promised, on my next post; I'd present some new screens showing off some new levels that I created. I figured I'd add em since they weren't part of the original posts I did show casing their respected worlds.

World 2 New Level - Conveyor Belt Craze


World 3 New Level - Searing Snakes


World 4 New Level - Spooky Sharpturn


World 6 New Level - Furious Flingers


At this point, there really isn't anything left to add or test. I pretty much have everything I need. The only thing I'm missing is a Final Boss. I'm using a place holder final boss until I can come up with something; but for now, it'll have to do. All I'm missing now is to do one last round-about for any last minute fixes and then this hack should be ready for Beta-Testing.

I pretty much new to this whole "Beta-Testing Call out" deal. Are there any important things I need to know before I begin? Please me know either here or on PM. Thanks in advanced!
Originally posted by SpoodahBro

For a bloody forest all it need is a rain made of blood.
It give me some creppypasta feel, very refreshing.

Originally posted by SpoodahBro
I pretty much new to this whole "Beta-Testing Call out" deal. Are there any important things I need to know before I begin?


It's simple.
There is a section here called "Hack Testing". All you need to do is make a new thread, speak about your project (plot, exit counter, difficulty, etc) and somebody free will test your hack.
Next, that same person will make a new reply with a review about your demo build and give to you some tips, fixes, etc.

Good luck!
Exclusive content and nostalgia!
Originally posted by SpoodahBro
As promised, on my next post; I'd present some new screens showing off some new levels that I created. I figured I'd add em since they weren't part of the original posts I did show casing their respected worlds.

World 2 New Level - Conveyor Belt Craze


World 3 New Level - Searing Snakes


World 4 New Level - Spooky Sharpturn


World 6 New Level - Furious Flingers


At this point, there really isn't anything left to add or test. I pretty much have everything I need. The only thing I'm missing is a Final Boss. I'm using a place holder final boss until I can come up with something; but for now, it'll have to do. All I'm missing now is to do one last round-about for any last minute fixes and then this hack should be ready for Beta-Testing.

I pretty much new to this whole "Beta-Testing Call out" deal. Are there any important things I need to know before I begin? Please me know either here or on PM. Thanks in advanced!

If you need a Tester im Free to Test it :D and yeah there is a Hack Test Section were you can Post it :D
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


Hey SpoodahBro nice screenshots of your new levels! I can't wait to betatest this hack.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed
Sup Everyone~! I'm here to provide you with one final update before this hack's release! I'd like to personally once again thank all of the Beta-Testers who came forward to beta-test this hack! I took your feedback in great stride and made lots of necessary adjustments! What were they? Well, you'll just have to wait and see in the final product~! Now then, here's whats happening so far.

-PROGRESS REPORT-

Now that testing is done, I've made the last and final adjustments to the hack. Added some new things and change a few things here and there. One of the biggest things that I finally completed was the Final Boss (Who's identity is still remaining secret). But! The game does not end after you defeat the final boss! Upon defeating him, you now enter one last level...

-Enduring Escape- In this level, you simply have to escape the castle as it is crumbling to the ground. The level is relatively short but there is a challenge to it!



This level will then follow up with the Ending Credits, as well as one final message that will then lead up to the coming sequel of the Hack. And then from there, the Hack is pretty much done!

What I plan on doing now is doing one LAST LAST LAST personal playthrough; this time just for fun (and for any last minute editing) and once that's done; the hack is ready for release! When, you ask? Sometime this Week! Maybe Tomorrow! Who knows! Can't wait~ Stay tuned, folks~
Man, I dont care how edgy and stupid some people might think it is. I really dig the bloody forest. Its metal as fuck and gives some true emd game vibes. Good job bruv.
REMOVED
Originally posted by OGS93
Man, I dont care how edgy and stupid some people might think it is. I really dig the bloody forest. Its metal as fuck and gives some true emd game vibes. Good job bruv.

Who was saying that the bloody forest level was stupid? I honestly didn't even know there was a bloody forest level until you mentioned it. Then I scrolled up and saw it. I was like oh yeah, there it is... Still don't know what you're talking about.
Originally posted by The Yak Smoker
Originally posted by OGS93
Man, I dont care how edgy and stupid some people might think it is. I really dig the bloody forest. Its metal as fuck and gives some true emd game vibes. Good job bruv.

Who was saying that the bloody forest level was stupid? I honestly didn't even know there was a bloody forest level until you mentioned it. Then I scrolled up and saw it. I was like oh yeah, there it is... Still don't know what you're talking about.

I think he's referring to the fact that "edgy tryhard" stuff is usually looked down upon in various communities, and that he's saying that he likes the look of the level despite that fact. It's nothing to do with you, just people in general would look at it that way.

Personally I think it looks rad as well.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Originally posted by Daizo Dee Von
Originally posted by The Yak Smoker
Originally posted by OGS93
Man, I dont care how edgy and stupid some people might think it is. I really dig the bloody forest. Its metal as fuck and gives some true emd game vibes. Good job bruv.

Who was saying that the bloody forest level was stupid? I honestly didn't even know there was a bloody forest level until you mentioned it. Then I scrolled up and saw it. I was like oh yeah, there it is... Still don't know what you're talking about.

I think he's referring to the fact that "edgy tryhard" stuff is usually looked down upon in various communities, and that he's saying that he likes the look of the level despite that fact. It's nothing to do with you, just people in general would look at it that way.

Personally I think it looks rad as well.

Who said it had anything to do with me? I just didn't know who said this thing first! That's all.
Originally posted by The Yak Smoker
Originally posted by Daizo Dee Von
Originally posted by The Yak Smoker
Originally posted by OGS93
Man, I dont care how edgy and stupid some people might think it is. I really dig the bloody forest. Its metal as fuck and gives some true emd game vibes. Good job bruv.

Who was saying that the bloody forest level was stupid? I honestly didn't even know there was a bloody forest level until you mentioned it. Then I scrolled up and saw it. I was like oh yeah, there it is... Still don't know what you're talking about.

I think he's referring to the fact that "edgy tryhard" stuff is usually looked down upon in various communities, and that he's saying that he likes the look of the level despite that fact. It's nothing to do with you, just people in general would look at it that way.

Personally I think it looks rad as well.

Who said it had anything to do with me? I just didn't know who said this thing first! That's all.


Its fine, really XD Even if people did look down upon "edgy" stuff, I'm not gonna let that stifle my creativity. If I have to undergo being called edgy just for the sake of keeping a design I love, so be it.

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