Originally posted by MarioFanGamer
change
JMP.l $00C0FB
to JML $FEA301
JML $00C0FB
at line 519Whoops, that should be
JMP.l $00C0FB
to JML $00C0FB
instead.But if you tell you just have changed the opcode itself but not the address, I'll have to investigate myself.
Edit: I just tested it and guess what? It's really the false jump address which made the sprite crash the game (so it isn't a PIXI problem). I'll still submit an update, okay?