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2 questions (Sprite tool compatibility and game cutscenes)

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Originally posted by MarioFanGamer
change JMP.l $00C0FB to JML $FEA301 JML $00C0FB at line 519

Whoops, that should be JMP.l $00C0FB to JML $00C0FB instead.

But if you tell you just have changed the opcode itself but not the address, I'll have to investigate myself.

Edit: I just tested it and guess what? It's really the false jump address which made the sprite crash the game (so it isn't a PIXI problem). I'll still submit an update, okay?
Originally posted by MarioFanGamer
Originally posted by MarioFanGamer
change JMP.l $00C0FB to JML $FEA301 JML $00C0FB at line 519

Whoops, that should be JMP.l $00C0FB to JML $00C0FB instead.

But if you tell you just have changed the opcode itself but not the address, I'll have to investigate myself.

Edit: I just tested it and guess what? It's really the false jump address which made the sprite crash the game (so it isn't a PIXI problem). I'll still submit an update, okay?

Ah, so that's all it was, then? Everything seems to be working right now, so thank you
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
okay but are there seriously no alternatives to SpriteTip for PIXI
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
SpriteTip is incompatible with Pixi but as I said if you use Json files instead of cfg files you can get a similar effect as using spritetip.

I guess I should also specify with the CFG editor if you open a JSON file or a cfg file you can edit tab 2 and 3, Lunar Magic and Custom List. Those give you the options that SpriteTip compiles you just have to save as a JSON file as cfgs don't carry all the data you'd need.
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