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Super Mario Travelers - Discontinued, please close

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I have really enjoyed the progress of the Stiviboy project !! The fact that it is very laborious on the one hand will also result in a magnificent job! I have only one question: Why does rom have 8mbit?
Thanks Lucas!
Originally posted by Lucas Antunes
only one question: Why does rom have 8mbit?

Because i'm using the SA-1 patch. It can expand the ROM to 8MB, makes the game run faster and you can have more sprites on screen without slowdown.
Okay!!
Might aswell post again today!
Here's what the final level of world 2 will be based around:



The platform is anonimzwx's flying platform, but modified.
Originally posted by Stiviboy
Originally posted by lordkronos100
can The Beetle Walk on The Upper Wall To and Fall Down Like The Enemy or Thrown Blocks :D

Sadly not because there's no uberasm code for that, and i can't program that myself.

Nhhh Ok That Sounds Like It Wehere Possible If Someon Could Programm It Then Maybe We can See it In The Future It Were Definitivly a Nice Addition Do You Know What If I Only Had The Exprince I Would Try To Program it for Your Hack But Sadly i Have Not the Exprince for That :D
Maybe I Should Look Around How Complex it is :D
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


This is all looking really nice! The Buzzy Beetle gimmick reminds me of an ancient hack called Saph and the Great Rebellion, and the tree platform looks like it'll make for a very fun level.


 
Thanks WYE!
Originally posted by WhiteYoshiEgg
The Buzzy Beetle gimmick reminds me of an ancient hack called Saph and the Great Rebellion

Huh, first time hearing about that hack. Interesting.
haven't really done that much but here's a bit of the first level of world 3, the koopa empire. You'll see a lot more koopas later on.



3-2

I don't usually like making underwater levels, but i have a good feeling about this one

How did you crate that bubble effect? It really makes the level feel more lively.
The subdued colours are also really nice on the eyes. #smrpg{y}
Originally posted by 1UPdudes
How did you crate that bubble effect? It really makes the level feel more lively.
The subdued colours are also really nice on the eyes. #smrpg{y}


My guess it's a cluster sprite maybe based on the falling leaves just with direction inverted.
I dig those visuals, well done.
Originally posted by Ninja Boy
Originally posted by 1UPdudes
How did you crate that bubble effect? It really makes the level feel more lively.
The subdued colours are also really nice on the eyes. #smrpg{y}


My guess it's a cluster sprite maybe based on the falling leaves just with direction inverted.


If so then that is actually quite a clever trick which I might have to steal...

Also I just noticed with the earlier screens with the coins underwater at the beach look really nice seeing as the blue of the water is over them making them actually look sumerged.
I always like it when water is used like that as it makes it feel a tad more dynamic.
My heart. My heart can't handle your aesthetics and level design. It's so damn good. #tb{D'X}

I love the bubbles flowing upward. That's a new take on underwater cluster effect. I also really love the idea of pipe water currents and jellyfish. Keep it up!
My YouTube Channel
Best SMW Hacks Compilation
Getting a feeling of Pirahna Island Hacks when I see plants like that.
I quite like that you have made the Jelectro not just stationary hurt blocks and actually have them moving around.

Nice work once again!
3-A
This secret level has waterfalls and geysers

Holy Hell I love how that level looks.
You got a real knack for making impressive visuals and challenging level design.

The way that the background waterfall is translucent really makes this for me.
Keep up the good work. I'll be looking forward to seeing more of this.
I really love that color scheme.

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