Hi guys.
Recently I got interested in logical operators in ASM and decided the most simple way to express them was to directly filter a value that updates often in the game: player's x-speed. I started with a block acts like 25, but soon realised acts like 130 is even funnier to do haha.
I want to keep a memory of these blocks effect so I'll just do it here for the laughs and giggles. Thanks for your attention.
basecode:
As seen on Discord this needs more refinement since the code loads x-speed at every frame... But I don't know it's also very fun like this. So yeah
- ORA-1E/EOR-7F: when Mario's speed becomes 0 it goes all crazy, especially when trying to walk left. Mario begins to skate in place and doesn't fall off ledges.
- AND-6F/AND-1E: when trying to walk right Mario goes slow, when trying to walk left Mario is P-meter maxxed instantly.
- XOR-6F: Opposes a big resistance to walking in both x-directions.
Recently I got interested in logical operators in ASM and decided the most simple way to express them was to directly filter a value that updates often in the game: player's x-speed. I started with a block acts like 25, but soon realised acts like 130 is even funnier to do haha.
I want to keep a memory of these blocks effect so I'll just do it here for the laughs and giggles. Thanks for your attention.
basecode:
Code
db $37 JMP MarioBelow : JMP MarioAbove : JMP MarioSide JMP SpriteV : JMP SpriteH JMP Cape : JMP Fireball JMP MarioCorner : JMP MarioBody : JMP MarioHead JMP WallFeet : JMP WallBody !PARAM_B = $7F !PARAM_C = $7F MarioBelow: MarioAbove: LDA $7B AND !PARAM_B ;change to ORA or EOR AND !PARAM_C ;change to ORA or EOR STA $7B RTL
As seen on Discord this needs more refinement since the code loads x-speed at every frame... But I don't know it's also very fun like this. So yeah
- ORA-1E/EOR-7F: when Mario's speed becomes 0 it goes all crazy, especially when trying to walk left. Mario begins to skate in place and doesn't fall off ledges.
- AND-6F/AND-1E: when trying to walk right Mario goes slow, when trying to walk left Mario is P-meter maxxed instantly.
- XOR-6F: Opposes a big resistance to walking in both x-directions.