Language…
19 users online:  AmperSam, Carnalwillow, DanMario24YT, Enan63, EvilAdmiralKivi, h4shcat, JezJitzu, Joosh,  MarioFanGamer, MorrieTheMagpie, quantumcoder, Rhubarb44230,  Segment1Zone2,  shovda, signature_steve, simon.caio, Sweetdude, toady, TonyversoTV - Guests: 256 - Bots: 344
Users: 64,795 (2,378 active)
Latest user: mathew

Graphic size help

I just wanted to know, how can I increase the graphic tiles size?
Gotta aim fast.
Your question isn't very clear. If you want something other than 8x8 and 16x16 tiles, you can't do that - it's a limitation of the SNES.

Foregrounds and backgrounds are 16x16 tiles that are made out of 8x8 tiles. Sprites in SMW are also made of either 8x8 and 16x16 tiles.


 
Originally posted by WhiteYoshiEgg
Your question isn't very clear. If you want something other than 8x8 and 16x16 tiles, you can't do that - it's a limitation of the SNES.

Foregrounds and backgrounds are 16x16 tiles that are made out of 8x8 tiles. Sprites in SMW are also made of either 8x8 and 16x16 tiles.

You know there is a register in the SNES that allow sprites to be like 32x32 or 64x64 pixels(4x4 or 8x8 tiles.) in size. Right? Also I plan on using this hardware capability in one of my hacks once I'm good enough at ASM.(Which I hope will happen some day.)
i knew someone would mention that Yep, that's why I said "in SMW". It doesn't relevant for this question to me though, and it'd be incompatible with the rest of the game.

So yeah, the basic units on the SNES are 8x8 and 16x16.