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New Super Mario Bros. Wii Graphics glitched



I ripped some NSMBWii tiles using SnesGFX and on Lunar Magic they appear with messed-up palettes but overall good tiles. But on the game, they appear very glitched. At least the palettes are right on the game.

Game:


Mod edit: Collapsed stretching image

Layout created by Dominicentek
Those screenshots aren't consistent with each other due to the different ground. Anyway, did you remember to save map16?
It's easily the best thing I've done
So why the empty numb?


I found out that the Map16 tiles were SOMEHOW randomly placed to a mistake. I fixed it, and it works! But one problem. When you walk behind one of the hills, an upper graphical glitch can be found and it changes while you walk. It stops after reaching the end of the hill

Layout created by Dominicentek