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New Super Mario World 1: The Twelve Magic Orbs Powered-Up (RELEASED)

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Those are some nice updates, IMO. Though I have a minor nitpick on 3-6: Polluted Waters.




Considering the water is supposed to be polluted, Mario seems to swim in it just fine. It thematically doesn't make much sense. Maybe, if applicable, you could introduce an air meter in those segments? Though I don't know how much of the level you'd have to redesign...

Just a minor nitpick from me, though.

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STELLA!
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I'm thinking the amount of Chain Chomps should be toned down a bit as well, because MAN they move super fast. Like the Chain Chomp in the beginning, why is the platform that has two Question Blocks reachable by the Chain Chomp when the player should comfortably get them?

And in Toxic Orbs Inc. LLC, in the part where the waste is rising, I think it would be better to expand the narrow space quite a lot, as some of the obstacles are hard to avoid with the space being confined as heck, and some of them like the two Grinders next to the "RUN! RUN!" sign are NEARLY unavoidable, I don't know a good way to avoid them with this amount of space


Don't worry, i removed the chain chomps from 3-4 because they were really badly placed on that level. And as for 3-Castle, i completely redone the rising waste section so again, don't worry.

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Considering the water is supposed to be polluted, Mario seems to swim in it just fine. It thematically doesn't make much sense. Maybe, if applicable, you could introduce an air meter in those segments? Though I don't know how much of the level you'd have to redesign...


The lake isn't that polluted, it is still dirty but you can still swim through it without many problems, kinda like the beaches in my city.


Originally posted by Rilla Roo
Don't worry, i removed the chain chomps from 3-4 because they were really badly placed on that level. And as for 3-Castle, i completely redone the rising waste section so again, don't worry.

Okay good. Thank you for taking care of that!
Some of the tracks used have sampled variants available. I recall at least three tracks you are planning to use that have sampled variants available at SMWC.
there will be new bosses in the castle of your remake
ugh

Originally posted by Raymondsze
Some of the tracks used have sampled variants available. I recall at least three tracks you are planning to use that have sampled variants available at SMWC.


Sometimes i prefer the unsampled versions and also, sampled music sometimes wastes freespace

Originally posted by jardeson02
there will be new bosses in the castle of your remake


Is this supposed to be a question? If it is a question then the answer is: yes but only if i find someone to help me with ASM

Also, is there any reason for this rereg?


I'll be honest, stop asking those stupid questions! Pink Gold Peach is putting a lot of effort into the remake of his hack. And if you continue like this, you can even be banned from the site (his hack can also be canceled, because this is already very, but VERY boring. He has been receiving these questions since July of this year).
Kirbo was here
I was really needing to update this thread so now, instead of posting screenshots only when i finish a world, i will be posting screenshots once i'm halfway done with that world, Right now i finished 4 out of 8 levels in World 4 and i'm working on 4-4 right now but i'm still gonna show screenshots for that level. i'm also posting this because i want more votes for Best General SMW Hacker, i already have 11 votes so i hope i win a trophy this year

4-1: Sumo Sands (f.k.a. Sandy Dunes)





I decided to give a bigger focus on the Sumo Bros on this level, as they were quite underused in the original version, and i also removed some of the super koopas as they were quite annoying in some areas. Also, this level now has a secret exit.

4-2: Skyrocket Sunset (f.k.a. Sunset Winds)





First of all, this level no longer has that freaking wind generator #wario{^_^}

Music: Live-A-Live - Under the Fake

Now this level is more focused on platforming and using the Rocket Boot powerup (formerly known as the blue mushroom) to make some jumps easier. And also, this level no longer has a secret exit, since the original secret exit was kinda pointless.

4-3: Mysterious Ruins





Music: SMM2 - SMW Desert

Not much has changed in this one, aside from the much better enemy placement as there are no more fire bros and there are less spammy sprites overall and i also decided to remove the final underground section and i decided to add Yoshi, just for fun. Also, this time you will be able to bring Yoshi to most levels, with exceptions being castles, ghost houses or levels like 2-7 and 3-6, though i still need to insert a ASM to block Yoshi from entering these levels.

4-4: Haunted Tomb (f.k.a. Haunted Pyramid)





I'm still not done with this one but the major changes are more related to the timing of the boo blocks and flames which are now a lot slower, and you can also use the ice flower (from 4-A) to
put out the fire. And just like 4-2, this level no longer has a secret exit.

4-A: Overrated Oasis (f.k.a. Grassy Shore)





As usual, most of the changes here are on the sprite placements, i removed a lot of the Volcano Lotuses and Pitchin' Chucks and added Montly Moles instead. Other than that the level is mostly the same.

That's all i have to show for today, now wait until World 4 is done to see more.


A lot of major improvements, and for the better I might add. 4-2 was one of my least favorite levels in the game, with the wind generator being by far the most infuriating factor. It was the first level where I broke my "no save-state" clause, because it was that annoying.

Now I'm interested in seeing how these new changes play out.

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STELLA!
Wow Good job with the desert theme #smw{:TUP:}
Also i dont want to get banned again
well let's wait a bit for the new images of world 4
Originally posted by Gamersmw
Also i dont want to get banned again


If you don't ask for progress, post useless comments or break any of the forum rules you won't be banned again.


Are you considering adding scrolling HDMAs? A lot of levels have vertical scrolling always-on, and being fixed breaks some of that immersion.
Originally posted by Rilla Roo
If you don't ask for progress, post useless comments or break any of the forum rules you won't be banned again.


No , i was talking about the last time in this thread that i always asking stupid question on you like i was so annoying. Then i was banned for disturbing you.
that is why i dont want to ask question anymore.
That's what Rilla Roo hinted at, though.

Now, let's not hijack this thread's subject to talk about your ban. Keep it related to this hack only.
Windowless ride, feeling alive
Are you alive or just breathing?
Yeah, i don't want this thread to become more messy than ot already is, so let's stop talking about bans, as this isn't even a place to talk about these stuff.

Originally posted by Raymondsze
Are you considering adding scrolling HDMAs? A lot of levels have vertical scrolling always-on, and being fixed breaks some of that immersion.


I have no plans on adding this as it would take some work


Are you going to use more bosses than the 7 koopalings, Bowser Jr. and Kamek? It's just because I think that the game would be better with more bosses.
Gotta aim fast.
Originally posted by MegaSonic1999
Are you going to use more bosses than the 7 koopalings, Bowser Jr. and Kamek? It's just because I think that the game would be better with more bosses.


I'm planning on keeping the Koopalings, Bowser Jr. And Kamek as the bosses for worlds 1 to 9, World 10 might get a different boss (as the original one was the same as World 9 but with darkness) and World 11 will have a new boss. I'm also planning to add mini bosses for the fortress levels (6-4 (brand new level), 7-4 and 9-6 (that level will have a secret boss))

The only thing i really need is an ASMer to help me with the bosses as i don't want to use the shitty outdated noob boss again.


Well, I think you could use some SMB2 bosses or some other custom bosses like the giant masked koopa boss, or maybe also the giant piranha boss, note that it could fit as a forest boss, and you can also use one of the oming thwomp bosses. You can also use the original big boo boss in some ghost levels. But you have the choice, it's your project after all.
Gotta aim fast.
When are you going to release a demo, Rilla Roo?
Oi, eu sou Ideka, um cara que gosta muito de Super Mario World e de fazer/jogar hacks.

Hi, I'm Ideka, a guy who really likes Super Mario World and doing/playing hacks.

My hacks:


WIP Hacks:

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