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Question about Pipe Generator sprite

I'm trying to make a level where when you beat all the enemies on screen you progress to the next screen by entering the pipe. Kind of like a collosseum.

This is all working great, except for some custom sprites which it won't recognise. For instance, the mouser boss sprite. Whenever I enter the screen, it has already spawned the pipe.

I'm probably going to use more sprites like that so I was wondering if there's something I can do to make it recognise those as well?

Thanks a lot.
Try removing this part from the pipe asm file:
Code
LDA $190F,y             ; \ if the tweaker bits are set...
AND #$40                ;  |
BNE DONT_CHECK          ; /
That doesn't seem to work. Now it doesn't do anything.
You're right, also replace this
Code
CPY $00

with
Code
CPY $15E9
That did it!

Thaanks #tb{^V^}