I'm trying to make a level where when you beat all the enemies on screen you progress to the next screen by entering the pipe. Kind of like a collosseum.
This is all working great, except for some custom sprites which it won't recognise. For instance, the mouser boss sprite. Whenever I enter the screen, it has already spawned the pipe.
I'm probably going to use more sprites like that so I was wondering if there's something I can do to make it recognise those as well?
Thanks a lot.
This is all working great, except for some custom sprites which it won't recognise. For instance, the mouser boss sprite. Whenever I enter the screen, it has already spawned the pipe.
I'm probably going to use more sprites like that so I was wondering if there's something I can do to make it recognise those as well?
Thanks a lot.