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What would I have to do to make the over world player graphics 32x32?

I want to see if I can use the graphics at the bottom of this post for the over world player. I do NOT mean the player at the upper left corner of the screen. I mean the smaller one in the middle of the screen walking around on the over world map. Does anyone know how I could do that?


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theoretically very simple; its composed of 4 8x8 tiles, so you'd just need to set the oam size to 16x16 and adjust the offsets accordingly.

oam sizes are set at $0486E1 and $04876E (8 STZs each, so youd need to hijack to fit in an LDA #$02. last 4 in each are prolly for yossy. and i assume first is for P1 and latter is for P2. all just conjecture; too lazy to test)

top-left tile position is set at $04867C somewhere (i think. specifically: the subtractions. 8's are for X, 9's are for Y); you basically have to move it 16 pixels up and 8 pixels left, assuming you still want the player standing on the level icon. the other 3 are handled with the math at $0489BF; here just replace the ADC #$08's with #$10's

main issue is that theres no space in sp1, unless you want to use sp2 (which would be gfx0f) or go the lazy route and make it dynamic.



and again: i havent tested shit. aint gonna touch a rom. dont sue