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Mario's Pipe Parcour by Crazyclay

File Name: Mario's Pipe Parcour
Submitted: by Crazyclay
Authors: Crazyclay
Demo: No
Featured: No
Length: 4 exit(s)
Type: Standard: Hard
Description: Mario can walljump, parcour to the end of each level.
My first hack so sorry for any bugs.
Screenshots:
It's an interesting concept but I'll have to reject the hack for a few reasons.

First off most levels are quite short bar the last one and don't take that long to clear. Secondly a lot of the levels have instances where you can just normally jump instead of wall jumping the intended way.

You use Silent Bullet Bills quite a bit even though you use the ones from the cannons as well. Placing Bullet Bills without cannons means they don't make any sound when approaching and combine that with how you need to avoid them on nets means its quite the unfair obstacles. You can use them however if you use an ASM Patch to give them SFX so you can hear them coming.

Cut-off is quite common throughout the levels. This extends to the Overworld with has cut-off caused by using the wrong palettes from the cliffs. Not to mention beating the last level causes glitched overworld paths to appear in the middle of the map.

You use Floating Munchers in the last level which we don't accept in Standard Hacks. Either remove them or use a different looking block as it just looks sloppy.

Overall I like the idea however the hack needs a lot more polishing and fixing of certain issues before it can be accepted.