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Cool Special Effects SMW

Super Mario World

Okay, so I had some really neat ideas of some cool effects that I could pull off in SMW (or any game for that matter). I remember working on this back a few months ago, but never pulling it off completely. So for this winter C3 I figured that this may be the perfect time for me to get motivated to finishing this.

All I can post right now is this image. I can't give anything away right now, but hopefully in the next updates you will see what I'm trying to go after here.

Basically I have some cool effects that I'm going to generate and hopefully it will be awesome to see them in the SMW engine.



Again this is a WIP right now and hopefully I can muster the ability to finish it in the next day or so.

Also I looking for one of those programs that can take an image and reduce it to only 16 colors or 4 colors or whatever. I need one of those. If you know of one then send me the link.
Originally posted by Filename Thread
WileECoyoteLandsInJail.png


The teaser reminds me of scanimation, so that's my guess. Best of luck on putting this together and showing off something really neat!


Other Submissions of mine!
POV: u r in jail

allow shy guy emojis in post footers you cowards!
@Deeke, Yep you guessed it correctly. I'm going for a technique that produces an optical illusion of animation by sliding two layers over each other.

I wanted to do the animation of a person walking, but I decided to try and find another object to animate.

I decided on some moving gears. See the following image for the animation of the gears.




The hard part about doing these is that I couldn't find any pre-made pixel art images for this. So I had to find an animated gif on the internet which just so happen to have the right number of animation frames that I'm looking for to get this technique to work. In this case it was 8 frames. The original had like 40 frames and I took every 5th frame and then made this sterio-graphic image below which contains all of the animation frames within it. I also reduced the number of colors in the image in photoshop (I didn't even know you could do that in PS) down to 5 colors. White, black and 3 shades of gray.




My next step is to insert this image into SMW and then make the magic happen with a horizontally sliding layer.
Okay it all works now!

Here is a screen shot in Lunar Magic.




Here is the patch download so you can check it out first hand.

https://bin.smwcentral.net/u/22015/Cool%2BEffects.bps


And now here is a video of it playing on my CRT on my SD2SNES and describing the logic behind the effect!

https://www.youtube.com/watch?v=WCFWuhMY35U&feature=youtu.be


And here is an animated gif:




I got the idea after seeing a video similar to this:

https://www.youtube.com/watch?v=vJpMZ0R89kU


One of my main motivations was to maybe try this on some older consoles like the NES or Atari 2600 or Sega Master System. Consoles that wouldn't normally be able to produce a full screen image of animation and preform this effect. The only limit to doing this effect on the NES is that the jail bars would have to be entirely made from sprites.
So... you're already making Scanimation in SMW, huh?! Great job!
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Oh, that looks neat! I don't think I've ever heard about this type of illusion/trick, it is indeed really interesting. Didn't expect to read about it for the first time in a SMW thread LOL

Great job!
Oh hey, it actaully kinda looks like it's rotating! It's just like you to try something weird and cool like this. I hope it makes it into an actual hack, it's very unorthodox.

allow shy guy emojis in post footers you cowards!


Layer 2:

Layer 3:


I was playing around with this effect last year actually, this is about as far as I got
Wow, MM102! That is awesome.

I'd like to know the technique that you used. Is it the same as mine? My jail bars are 2+14 = 16 pixels width. With 2 pixels being the transparency and 14 being the black bar.

16/2 = 8 frames of animation.

[edit]

Oh okay, I think I see what you are doing. You have 1+7=8 pixels width with 1 pixel transparency and 7 being the black bar width.

8/1 = 8 frames of animation

And what did you do to make your layer 3 scroll continuous?
That spinning cube is amazing!
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Add this to the ever-growing list of "thing I never in a million years would have expected to be possible in SMW". Seriously, this absolutely gorgeous. I can see a lot of potential here to create some amazing effects in the more trippy/abstract levels.
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That cube looks pretty neat! In all honesty, the gears didn't work too well for me and only barely animated, but the cube turned out pretty nicely.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
The spinning cube is obviously impressive, but I think the spinning gears in the OP are also really neat! Looks like there was a lot of thought put into the execution of it all, and I'd never have thought it'd work so wel in SMW. (it's all not very practical in actual hacks, but very cool nonetheless.)


 
Originally posted by RPG Hacker
That cube looks pretty neat! In all honesty, the gears didn't work too well for me and only barely animated, but the cube turned out pretty nicely.


The gears uses a 16 to 2 black bars to transparency

The cube uses a 8 to 1 black bars to transparency

Since this was my first time trying this, it was a bit experimental and I didn't exactly know the best ratio to use. So the 8 to 1 ratio seems like its the best approach upon comparison.

Super Mario World