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BooSide by CousinCatnip

File Name: BooSide
Submitted: by CousinCatnip
Authors: CousinCatnip
Demo: No
Featured: No
Length: 8 exit(s)
Type: Standard: Hard
Description: Welcome to BooSide!
Looks like the Reznors have stolen all the Yoshis after terrible service at the new Yoshis' Hotel.


This is a traditional style Super Mario World romhack that is aimed at players who like the original but want a more challenging experience (without becoming Kaizo). Much like the original, there are power ups, secret exits, and fun things for the player to find!

I was inspired by games where you can beat it in one sitting. Typically you come back to these experiences to see new paths in the game or to try a speedrun.

-8 exits, 10 levels
-Each level is a different style & contains a hidden Moon
-Over 37 songs are featured during the adventure
-Find the secret exits and maybe more...?
-Still very much a Vanilla experience
Screenshots:
I'll have to reject the hack due to issues I found whilst moderating this.

The main issue with the hack is the amount of cut-off and glitched graphics found within each level. Minor Cut-off can be often overlooked however in this hacks case each level is filled with it. There are many ways to make platforms look good when placed in a level by using proper corner pieces or using Custom Graphics to edit any potential Cut-off you create.

Also found within levels are many Sprites using glitched or incorrect graphics. A few examples of these are the Ghost House and the Castle.
I understand what you were trying to achieve but it doesn't look good and doesn't help the hacks overall presentation.

The Underwater Dark level is rather tedious and when the Spotlight is on the level becomes a lot slower due to slowdown. Having it off helps however it makes the Munchers blend in really well with the black background and they become a somewhat unfair hazard.

Lastly in a few levels such as the first level the Springboard Puzzle in which you need a Cape for can be easily bypassed if you just use the Springboard to hope over the barrier. Also if you make it so the player needs a certain type of power-up to progress have it so they can get another or Reset Door to get another chance as you can create softlocks.

Overall the hack needs a lot of work in terms of editing levels to play out smoother as well as fixing the good amount of Cut-off and Sprite Graphic issues found in each level. Take your time and resubmit when you feel your hack meets the standards needed to be accepted. Good Luck! #smrpg{y}