File Name: | Mario Kart Tour - Merry Merry Mountain |
Submitted: | by Epic_stuff |
Authors: | Epic_stuff |
Insert Size: | 0x05F8 bytes |
Type: | Song |
Sample Usage: | Many |
Source: | Port |
Duration: | 1:01 |
Featured: | No |
Description: | Merry... New Year? It's still wintertime, right? Regardless, here's my next Mario Kart Tour port, Merry Merry Mountain! I had hoped to get this out by Christmas, but procrastination got the better of me. |
This is pretty close, but there are lots of things I'd like to address here.
First, you should not let the jingle bells be cut off by rests like g12 r24, there's no way they'd suddenly get cut off, they should have some release time. Use g8 instead of g12 r24. Though if you're doing this because you want them to cut off, I think a better solution might be shortening its ADSR release time just by one or two bits... or adding short release time with remote code setting 3, which activates upon the note's release (but when doing that there also needs to be $f4$09 remote code with setting -1, which activates upon initial attack).
Second, this does sound empty without the chordal instruments. It might be hard to fit multiple guitar notes since there are instances where other instruments momentarily take over vacant channels, but there is at least room for one channel of a single guitar chord strum sample, you could use Plok's guitar chord sample for example. You might be running out of sample space, so you could omit one or two of the sound effect/global song samples (usually @7 or Thunder) inside the text file itself. Though, not just adding guitars - there's one more trumpet harmony layer missing in the brassy beginning section as well. Upon reading the text, you're not using the eighth channel at all, you should use that channel to fill some empty parts as well.
Third, #4's accordion is slightly desyncing starting around 0:44, it is playing slightly later than the beat. It must be caused by the triplet beats, and upon calculation of the beats (calculating it by tick conversion to make the process easier), the solution is to change one of the ^24s to ^48, or change both ^24s to ^48^96s. The desync sustains all the way to the end.
Also, the volume mixing is should be slightly more balanced - for example, the string instrument melody line is quite loud compared to the accordions and the bass (and the bass is slightly on the quiet side). When the @0 flutes are playing, you may want to turn down the volume of the accordion as well.
This isn't really a rejection reason, but the trumpet sample does sound a little bit on the harsh side. It might be better to mellow it a tiny bit with some downsampling.
Lastly, I think this could benefit adding echo to a lot of other channels as well as heightening the echo volumes a bit more.