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Columnae Herculis

Download the submission file here

Hey everybody.
I did a level for KLDC called pillars of doom Columnae Herculis. That's right, I'm going full pretentious mode for this one with a latin name.

Before everything else, i would like to explain the main gimmick behind it first.

As many of you may know, I've been fiddling with the SNES background mode 2. With it you can use only 2 backgrounds but it has this nifty feature called offset per tile (OPT for short).
OPT allows you to divide BG 1 and/or 2 in 32 vertical stripes and offset them individually.

Here's a brief showcase of how i implemented mode 2 in SMW with (sort of) functioning interaction with mario and sprites

The ASM is already cool on it's own, but i figured what better way to put it to the test than to make a kaizo level with it. So, here we are.
I want each section of my level to be unique so every room has it's own sprite, gimmick and gameplay style.


Here's a vid of the level:


Here's a brief explanation of every section

FIRST SECTION:
In this section the mode 2 columns move to two positions depending on the state of the on/off switch. The gameplay style is relatively fast paced. The custom sprite used is the crazy chomp by RussianMan.

SECOND SECTION:
In this section the colums move on their own with different speeds. This kind of gimmick in conjunction with custom boo streams, also made by RussianMan, fit with a more slow-paced gameplay.

THRID SECTION:
I wanted this section to be a mix between the first two sections: the colums constantly move up and down at different speeds.

The custom sprites are directional thwomps made by Tattletale

BOSS:
This is a modified boom boom sprite with interesting mode 2 + layer smash patterns and sprites from previous sections.

Marcy said this boss gives her worldpeace vibes, and that's pretty much the best compliment someone ever gave me ever.

See ya and sorry for my garbage english
I suck at ASM and AMK
The setup is really nice.
I like the second layer commands.
By the way, can I learn the name of the music in the third section?
Now that I've started working, I won't be able to be as active as before. This is really very sad and depressing for me.

WORK IN PROGRESS
▬ good old days 4 (10/? level(s) completed)
▬ dumb 2 - strange levels in my notepad (22/62 level(s) completed)
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By the way my Youtube channel
I think this level is brilliant!



List Soundtrack - List Hacks

Mega Man X3 OSTs
This level is insanely cool looking and innovative! Great work.

EDIT: Oh, btw, since you're asking for some kind of boss fight inspiration, there was a hack recently called GARLIC with a very interesting final boss which might inspire you some. I think a boss fight with 3 phases, one for each segment before the final match, would be really cool (but it might be tough to do with ASM). Good luck on your level!
Originally posted by OEO6
The setup is really nice.
I like the second layer commands.
By the way, can I learn the name of the music in the third section?


Castlevania aria of sorrow: last Belmont standing
I suck at ASM and AMK
Thanks! The music selections for this entry are really good!
Now that I've started working, I won't be able to be as active as before. This is really very sad and depressing for me.

WORK IN PROGRESS
▬ good old days 4 (10/? level(s) completed)
▬ dumb 2 - strange levels in my notepad (22/62 level(s) completed)
----------
By the way my Youtube channel
I'm flabbergasted and speechless! Amazing level dude (and thank you for removing the screenshake)