Originally posted by ThomasGonna echo a suggestion from
here just in case it's worth considering. Basically, asking for some sort of option for custom blocks to change the tile surface outline for the tile they're applied to (presumably adding on to the existing dsc file format in some way?).
That would also require users to supply a bitmap with custom outline images to apply. Not sure how many people would want to bother with it for that particular feature, considering it's purely cosmetic in the editor (which I'm not sure the person asking for it even realizes).
Originally posted by WhiteYoshiEggAfter all the feature requests here's a considerably more minor point I just noticed: the Mechakoopa's winding key uses palette E ingame but Lunar Magic displays it using palette D.
Alright thanks, it's been fixed for the next version.
Originally posted by EvernnI think maybe having a way to quickly open up ExGFX files in an external editor the same way you can quickly open the rom in an external emulator would be beneficial. A possible way to do this could be having a button in the Super GFX Bypass tab next to the slots for FG1, FG2, etc. You could connect an external editor such as YY-CHR the same way you connect an emulator, and pressing this button will open the ExGFX file in the editor.
Yeah that could help speed things up a bit. Might be worth putting in sometime.
Originally posted by BlueToadI think I have a bug report: If a flip-x or flip-y a tile (or a rectangle of tiles), then change that rectangle's dimensions by dragging the edges, the rectangle automatically gets unflipped. Quite a bothersome bug.
Whoops, it seems the new pattern resizing doesn't take any changes done on the currently selected area with the 8x8 Overworld Tile Selector window tools into account. Thanks, it'll be fixed for the next release.